Ad-hoc Web Content Player for Dynamic Feed Playback
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Solution Overview
Problem
Existing web browsing techniques are inadequate for small devices like cell phones and PDAs due to limited control and interaction difficulties, and large public displays like kiosks, which struggle with user input, and desktop users face challenges in efficiently accessing and managing dynamic and changing information.
Innovation Solution
A system with a processor, display, and memory executing a computer program that converts conventional and ad-hoc feeds into 'playable' content, allowing for dynamic playback, queuing, and interaction tools, integrated into a browser for seamless playback on various devices without user interaction, with features like promo boxes for revenue generation and user-configurable content selection.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional web browsing is used on small devices, then users can access web content, but user control and interaction become limited and difficult
Solution Approach 1:
The system enables automatic playback of feed content without requiring user interaction. The feed player automatically queues and plays content from multiple feeds, eliminating the need for users to manually navigate through web pages on small devices with limited input capabilities.
Solution Approach 2:
The system segments information into discrete feed items that can be automatically queued and played sequentially. This segmentation allows the feed player to present information in manageable chunks without requiring continuous user interaction, making it suitable for small devices.
2Area of stationary object
If web browsing is implemented on large public displays, then dynamic content can be displayed, but user input capability is lost
Solution Approach 1:
The feed player operates autonomously on large public displays, automatically queuing and playing content from multiple feeds without requiring user input. The system manages the playback sequence and content selection automatically, making it ideal for kiosk and public display environments.
Solution Approach 2:
The system performs preliminary actions by pre-queuing feed items before playback. Content is automatically organized and prepared in a playback queue, eliminating the need for real-time user interaction during the display process.
3Quantity of substance
If users manually browse multiple web pages to access diverse information, then comprehensive content can be viewed, but time consumption increases
Solution Approach 1:
The feed player merges multiple feed sources into a single unified playback interface. Users can access diverse information from multiple feeds simultaneously through one player window, eliminating the need to manually navigate through multiple web pages and saving time.
Solution Approach 2:
The system performs preliminary organization of content from multiple feeds into a unified playback queue. This pre-organization allows users to access comprehensive information immediately without spending time manually navigating through different web pages.
4Ease of operation
If feed content is made playable without user interaction, then ease of access improves, but user engagement and interaction opportunities decrease
Solution Approach 1:
The feed player provides self-service by automatically playing content without requiring user interaction to initiate playback. This maintains ease of access while the system handles content selection and playback management autonomously.
Solution Approach 2:
The system incorporates feedback mechanisms that allow users to interact with played content through interaction tools. Users can provide feedback, make purchases, or perform actions based on the played content, maintaining engagement opportunities while preserving automatic playback functionality.
Data Source
AI summary
A system for dynamically playing information using conventional feeds and ad-hoc feeds to produce “playable” content includes a device that executes a player engine, the player engine collecting, combining and sequencing items to play based on selection criteria and device context, of text, image, video content by parsing selective tags, patterns, text, identifiers and resource types of interest on resources such as web pages to produce playable content, storing the playable contents results from parsing in a queue of playable feed items, selecting items from the queue to produce an ad-hoc feed and playing the ad-hoc feed.


