Adaptable Bingo Card Display With Player-Selected Free Space

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing electronic gaming machines lack mechanisms to provide increased variability and player engagement in games, particularly in bonus rounds, without requiring additional credit inputs, and do not allow players to influence game outcomes through skill-based decisions.

Innovation Solution

An electronic gaming device with an adaptable game board display, such as a bingo card, that allows players to select free spaces or wild symbols, enabling skill-based gameplay and triggering multiple rounds of bonus games from a single credit input, using processors to evaluate these selections for winning patterns and award credits based on player knowledge of pay patterns.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional electronic gaming machines use fixed game boards with random outcomes, then game simplicity and automated operation are maintained, but player engagement and skill-based decision making are reduced

Engineering Contradiction:
Improvegame variabilityVSAvoidgame board structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic game board where the free space position is not fixed but can be selected by the player during gameplay. This transforms the static board into an adaptable structure that changes based on player decisions, increasing game variability without requiring multiple physical boards or complex mechanical changes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The free space acts as an intermediary element that mediates between the random number generator and the final game outcome. By allowing players to select the position of this free space, the system introduces a skill-based layer that influences how random outcomes are interpreted and rewarded, enhancing engagement while maintaining the underlying random determination mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players are given skill-based decisions to influence game outcomes, then player engagement and variability are enhanced, but the randomness and automated nature of traditional gaming are reduced

Engineering Contradiction:
Improveplayer decision makingVSAvoidgame outcome determination
Core Design Contradiction:
Ease of operationVSExtent of automation

Solution Approach 1:

The system performs preliminary random determination of game outcomes before presenting the game board to the player. The free space position is then selected based on this predetermined outcome, allowing players to exercise skill in maximizing their predetermined win without actually influencing the outcome itself. This maintains automated outcome determination while adding skill-based engagement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a feedback mechanism where the system evaluates the player's free space selection against the predetermined outcome and provides immediate feedback through awards or indications of winning combinations. This feedback loop enhances player engagement by showing the direct impact of their skill-based decisions while maintaining the automated random determination system.

Inventive Principle:
Principle #23Feedback

3Productivity

If bonus games are triggered automatically from a single credit input, then extended gameplay is achieved, but the requirement for additional player actions or credits is eliminated

Engineering Contradiction:
Improvegameplay durationVSAvoidcredit input requirements
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent enables continuous gameplay by automatically triggering bonus games when winning combinations are achieved during the base game. This eliminates interruptions where players would need to input additional credits, maintaining the useful action of gameplay continuously without breaking the flow, thereby extending overall gameplay duration from a single credit input.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20260045147A1Electronic gaming operations having adaptable game board display
Publication Date: 2026.02.12 ARISTOCRAT TECHNOLOGIES INC
  • US20260045147A1 patent drawing
  • US20260045147A1 patent drawing
  • US20260045147A1 patent drawing

AI summary

An electronic gaming system is provided. The electronic gaming system may include at least one memory with instructions stored thereon and at least one processor in communication with the at least one memory. The instructions, when executed by the at least one processor, may cause the at least one processor to, in response to receiving a user input, randomly provide an electronic adaptable bingo card for display on a display device as part of the base game, provide a base game ball call, prompt a user selection of a position of the electronic adaptable bingo card displayed on the display device to designate as a free space, and determine that at least one winning pattern is included on the electronic adaptable bingo card by evaluating the electronic adaptable bingo card based on the base game ball call, the free space, and an award pattern table.