Adaptable Immersive Content Metaverse via Media Compositing
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Solution Overview
Problem
Current extended reality (XR) technologies provide static and incomplete renderings of virtual environments, failing to account for changes over time and lacking adaptability, which limits user engagement and immersion.
Innovation Solution
A system that composites non-immersive media content from multiple sources to generate adaptable, immersive content, allowing users to experience the same subject from different perspectives and at various times, with the ability to update and refresh content dynamically based on changes in the subject, such as new displays or removing undesirable elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If static rendering of virtual environments is used, then device complexity is reduced, but user engagement and immersion deteriorate
Solution Approach 1:
The system segments the immersive content into multiple discrete media items (first media item, second media item, etc.) that can be independently acquired, stored, and composit ed. This segmentation allows the system to build adaptable immersive experiences from modular components without requiring complete regeneration of entire virtual environments, thus managing complexity while enhancing adaptability.
Solution Approach 2:
The system performs preliminary actions by acquiring and storing multiple media items depicting the same subject from different perspectives and times before the actual immersive experience is needed. This pre-processing allows rapid composition and adaptation during runtime without complex real-time generation, resolving the contradiction between adaptability and system complexity.
2Adaptability or versatility
If multiple media items are composited to create immersive content, then user engagement is enhanced, but processing time increases
Solution Approach 1:
Multiple media items are acquired and prepared in advance before being composited into immersive content. This preliminary preparation allows the system to have pre-processed assets ready for rapid composition and dynamic updating without incurring significant processing delays during actual use, thus enabling both adaptability and timely content delivery.
Solution Approach 2:
The system uses multiple copies of media items depicting the same subject from different perspectives and times. These copies can be rapidly composited and swapped without requiring complex real-time processing, as the heavy lifting of content creation has already been done during the preliminary acquisition phase.
3Productivity
If static immersive content is provided, then content generation simplicity is maintained, but user engagement and realism deteriorate
Solution Approach 1:
The system segments content management into distinct operational phases: acquisition of media items, composition into immersive content, and adaptive updating. This segmentation allows efficient content updates by operating on discrete, manageable units rather than requiring complex monolithic system architecture, thus improving productivity while controlling complexity.
Solution Approach 2:
The system implements dynamic content updating by allowing media items to be composited and re-composited based on changing requirements. This dynamic approach enables efficient updates through selective re-composition of individual media items rather than complete content regeneration, improving content update efficiency without proportionally increasing system complexity.
Data Source
AI summary
In one example, a method performed by a processing system including at least one processor includes acquiring a first item of media content from a user, where the first item of media content depicts a subject, acquiring a second item of media content, where the second item of media content depicts the subject, compositing the first item of media content and the second item of media content to create, within a metaverse of immersive content, an item of immersive content that depicts the subject, presenting the item of immersive content on a device operated by the user, and adapting the presenting of the item of immersive content in response to a choice made by the user.


