Adaptable Input Active Zones for Projected User Interfaces
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Solution Overview
Problem
Conventional information handling systems require users to manually select and manage input and output devices, leading to suboptimal interactions due to changing contexts and underutilization of available resources, resulting in a degraded user experience.
Innovation Solution
An immersed information handling system environment that coordinates input and output devices to adapt to the user's context and processing needs, using projected user interfaces, capacitive sensors, and cameras to track interactions in a common coordinate system, automating the selection of peripherals and managing resources for efficient and natural user interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users manually select and manage input and output devices, then device selection flexibility is maintained, but user interaction complexity increases and user experience degrades
Solution Approach 1:
The system automatically detects user context (location, tasks, environmental conditions) and autonomously selects and configures appropriate input and output devices without requiring manual user intervention. The system serves itself by managing device selection based on contextual awareness, thereby simplifying user interaction while maintaining flexibility.
Solution Approach 2:
The system dynamically adapts device selection and configuration based on changing contextual factors such as user location, active tasks, and environmental conditions. This dynamic adjustment allows the system to optimize user interaction experience in real-time without requiring users to manually reconfigure devices when context changes.
2Adaptability or versatility
If multiple peripheral devices are made available, then system versatility increases, but resource underutilization and degraded user experience occur due to lack of coordination
Solution Approach 1:
The system creates a unified contextual awareness framework that coordinates multiple diverse peripheral devices (keyboards, mice, touchscreens, projectors, cameras) under a single adaptive management system. This universal coordination mechanism enables all devices to work together harmoniously based on user context, maximizing the versatility and utility of the entire device ecosystem rather than allowing devices to operate independently and underutilized.
Solution Approach 2:
The system continuously monitors contextual factors (user location, tasks, environmental conditions) and uses this feedback to dynamically adjust device selection and coordination. This closed-loop feedback mechanism ensures that the available peripheral devices are actively utilized in ways that optimize user experience and resource efficiency, preventing device idle time and degradation.
3Device complexity
If I/O device selection is fixed, then system complexity is reduced, but adaptability to changing contexts deteriorates
Solution Approach 1:
The system implements dynamic device selection that automatically adjusts to changing contextual factors such as user location, active tasks, and environmental conditions. This dynamic approach maintains low operational complexity for users while achieving high contextual adaptability, as the system autonomously handles the complexity of adapting to different contexts without requiring users to understand or manage it.
Solution Approach 2:
The system performs self-configuration by automatically detecting contextual changes and selecting appropriate device configurations without user intervention. This self-service mechanism allows the system to maintain simplicity from the user perspective while achieving high adaptability to changing contexts through autonomous decision-making algorithms.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system provides an adaptive and efficient user experience by automatically selecting the appropriate input and output devices, conserving resources and reducing power consumption, allowing users to focus on tasks rather than device interactions.
Implementation Method 1
Structured infrared light projected over the desktop aids the camera in detecting inputs at keys by reflected infrared light that results when an input is made at a key
Implementation Method 2
capacitive sensors, and cameras to track interactions
Data Source
AI summary
Inputs to a projected or other type of displayed user interface are filtered at different portions of the displayed visual images to provide a user-defined input management. For example, a user defines a portion of a desktop so that touch inputs have a first effect while the other portion of the desktop has a second effect, thus allowing the user to manage the risk of inadvertent inputs in the defined portion relative to other desktop regions. In one embodiment, an icon activates and deactivates touch input filtering in a region defined by dragging the icon around the user interface. The defined region is depicted with an identifying visual image, such as a coloration or shading that distinguishes the regions as having a response to touch inputs different from that of other regions.


