Adaptable Virtual Environments for Physical Rehabilitation

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Solution Overview

Problem

Existing VR systems lack the ability to adapt virtual environments to users' physical limitations, leading to discouragement and potential harm for patients with limited motor function or mobility, as they cannot fully interact with the virtual environment, thereby hindering the effectiveness of virtual therapy.

Innovation Solution

A system that includes sensors to detect physical limb movements and a controller to adapt the virtual environment, allowing virtual tasks to be performed within the user's capabilities by modifying the virtual environment based on detected limitations, ensuring tasks can be completed safely and encouraging continued therapy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the virtual environment requires standard interaction ranges and target areas, then the VR system maintains consistent task design, but patients with limited motor function cannot complete tasks leading to discouragement and potential harm

Engineering Contradiction:
Improveadaptability to user capabilitiesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts interaction ranges and target areas based on real-time detection of user motor capabilities. Sensors continuously monitor patient movements and the controller modifies virtual environment parameters accordingly, transforming a static VR system into one that adapts its difficulty and accessibility to match each patient's physical limitations and progress.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key parameters of the virtual environment including interaction ranges, target areas, and task thresholds based on detected user capabilities. By modifying these parameters rather than the fundamental task structure, the system maintains therapeutic effectiveness while accommodating varying motor functions across different patients and progression stages.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the virtual environment is designed for full range of motion, then standard VR tasks can be performed, but patients with limited mobility experience discouragement and potential harm

Engineering Contradiction:
Improvesafety for patients with limitationsVSAvoidease of task completion
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system employs continuous feedback loops where sensors detect patient movement capabilities and the controller adjusts virtual environment parameters in real-time. This feedback mechanism ensures that task requirements always match the patient's current physical capabilities, preventing situations where patients are asked to perform movements beyond their safe range while maintaining therapeutic challenge.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary detection of user capabilities before task execution begins. By assessing motor function limits in advance and pre-adjusting interaction ranges and target areas accordingly, the system prevents harmful situations before they occur rather than reacting after problems arise.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If repetitive physical therapy exercises are required, then therapeutic benefits are achieved, but patients become discouraged and stop persisting

Engineering Contradiction:
Improvetherapeutic effectivenessVSAvoiduser motivation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system transforms static, repetitive therapy exercises into dynamic virtual experiences where the same physical movements produce varying virtual outcomes. Patients perform repetitive motor exercises to rebuild muscle memory while the virtual environment presents different scenarios, objects, and goals, maintaining engagement and motivation throughout the therapeutic process.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11921914B2Systems and methods for responsively adaptable virtual environments
Publication Date: 2024.03.05 NEUROMERSIVE INC
  • US11921914B2 patent drawing
  • US11921914B2 patent drawing
  • US11921914B2 patent drawing

AI summary

The present disclosure relates to methods and systems for providing virtual environments that are responsively adaptable to users' characteristics. Embodiments provide for identifying a virtual action to be performed by a virtual representation of a patient within a virtual environment. The virtual action corresponds to a physical action by a physical limb of the patient in the real-world. In embodiments, the virtual action is required to be performed to a first target area within the virtual environment. Embodiments determine that the patient has at least one limitation that limits the patient performing the physical action. A determination of whether the patient has performed the physical action to at least a physical threshold associated is made. The virtual environment is caused to adapt in order to allow the virtual action to be performed in response to the determination that the patient has performed the physical action to the physical threshold.