Adapting Content to Augmented Reality Virtual Objects
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Solution Overview
Problem
Current augmented reality systems and content consumption devices lack interactivity and immersion, as they typically present static media content that does not adapt to virtual objects or user interactions.
Innovation Solution
A system comprising a content consumption device and a mobile computing device that communicate over a network to transfer and adapt virtual objects, allowing the content consumption device to incorporate virtual objects into media content, modify character actions, and change storylines in response to user interactions and virtual object presence.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If static media content is presented on content consumption devices, then content delivery is simple and straightforward, but user interactivity and immersion are limited
Solution Approach 1:
Virtual objects are pre-established and transferred to the content consumption device before content playback. The system prepares the virtual object state in advance, allowing the static content to be dynamically adapted during playback without requiring real-time complex processing during content delivery
Solution Approach 2:
A mobile computing device acts as an intermediary to transfer virtual objects to the content consumption device. This mediator handles the complex operations of virtual object creation, state management, and adaptation, allowing the content consumption device to focus on content delivery while still achieving interactive adaptability
2Adaptability or versatility
If virtual objects are transferred to content consumption device, then content interactivity is improved, but device complexity increases
Solution Approach 1:
The system is divided into distinct functional modules: a mobile computing device for virtual object creation and management, a content consumption device for content playback and rendering, and a virtual object transfer mechanism. This segmentation allows each component to specialize in specific tasks, reducing overall system complexity while maintaining high interactivity
Solution Approach 2:
The content consumption device is designed to handle multiple functions: traditional content playback, virtual object rendering, and dynamic content adaptation. By making the device multi-functional, the patent reduces the need for separate specialized devices, thereby managing complexity while achieving versatile interactive content delivery
Data Source
AI summary
Technologies for adapting content to augmented reality virtual objects include a content consumption device to render selected content and a mobile computing device to render a virtual object within the physical environment of the mobile computing device. The mobile computing device may transfer the virtual object to the content consumption device. The content consumption device may adapt the content based on the transferred virtual object, and render the adapted content. The adapted content may be selected from a number of pre-defined scenes, or may be generated to include the virtual object. The adapted content may include other characters or objects that react to the transferred virtual object. The virtual object may be transferred back to the mobile computing device with updated attributes. The content may be streamed from a content source over a network. Other embodiments are described and claimed.


