Adaptive 3D Digital Object Representation via Dynamic Classification

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Solution Overview

Problem

Existing systems for representing digital objects in three-dimensional visual spaces, such as stereoscopic and holographic displays, often fail to provide user-friendly and interactive representations, especially for OSD parameters, as they lack dynamic classification and user customization, leading to fixed and unchangeable graphical characteristics.

Innovation Solution

A device and process that classify digital objects into specific classes based on type, interactivity, quality, and content, allowing for adaptive representation specifications in three-dimensional visual spaces, including stereoscopy, holography, and spatial audio, with user input for customizable OSD visualizations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If digital objects are represented in three-dimensional visual space with fixed positioning and orientation, then the representation is simple and stable, but the user freedom in positioning and orientation is limited

Engineering Contradiction:
Improveuser freedom in positioning and orientationVSAvoidrepresentation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the representation of digital objects in three-dimensional visual space based on user interactions and contextual information. Digital objects can be repositioned, reoriented, and reconfigured on-the-fly rather than being fixed, allowing users to manipulate objects freely while the system adapts the spatial arrangement in real-time to maintain system coherence.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key parameters such as depth plane position, orientation angle, and spatial coordinates of digital objects based on user preferences and contextual requirements. By allowing continuous adjustment of these parameters rather than fixing them, the system provides users with freedom in positioning and orientation while managing complexity through parameterized control.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If multiple different digital objects are represented simultaneously in three-dimensional visual space, then the information coverage is comprehensive, but the arrangement becomes complex and difficult to manage

Engineering Contradiction:
Improvenumber of digital objectsVSAvoidease of arrangement and access
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system segments digital objects into distinct categories or groups based on their type, function, or relevance. Each segment can be independently managed, positioned, and organized in the three-dimensional space. This segmentation allows multiple objects to coexist without creating overwhelming complexity, as users can interact with objects in manageable groups rather than as a monolithic set.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system utilizes the third dimension (depth) to organize and arrange digital objects, creating layered spatial arrangements rather than confined two-dimensional layouts. By distributing objects across multiple depth planes and spatial zones, the system accommodates a larger quantity of objects while maintaining ease of access, as users can navigate through different spatial layers to find and interact with specific objects.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Stability of the object's composition

If digital objects are arranged to be unequivocally positioned in three-dimensional visual space, then the spatial organization is clear and structured, but interactive accessibility and ease of handling are reduced

Engineering Contradiction:
Improvespatial organization stabilityVSAvoidinteractive accessibility
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The system implements dynamic spatial organization where the stability of object positioning is maintained at the structural level (overall layout and spatial relationships remain coherent), but individual objects can be dynamically accessed, manipulated, and repositioned by users. This dynamic approach allows interactive accessibility without completely disrupting the spatial organization, as the system adapts to user actions while maintaining overall structural stability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system introduces intermediary mechanisms such as spatial navigation interfaces, selection indicators, and contextual menus that facilitate easy access to interactively handle objects without requiring direct manipulation of the underlying spatial organization. These intermediaries mediate between the stable spatial structure and user interaction needs, allowing users to access and manipulate objects easily while the overall spatial organization remains stable and structured.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If OSD parameters are fixed for digital objects, then the system is simple to implement, but user customization and preference adaptation are not possible

Engineering Contradiction:
Improveuser customization capabilityVSAvoidOSD parameter management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system allows OSD parameters such as text size, color, position, font style, and transparency to be dynamically changed based on user preferences and contextual requirements. Rather than fixing these parameters, the system provides controls and interfaces for users to adjust them, and the system adapts the OSD representation in real-time. This parameter flexibility enables user customization while managing complexity through organized parameter management and contextual defaults.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP2689587B1Device and process for defining a representation of digital objects in a three-dimensional visual space
Publication Date: 2020.11.04 INST FUER RUNDFUNKTECHNIK GMBH
  • EP2689587B1 patent drawingFigure 1
  • EP2689587B1 patent drawingFigure 2
  • EP2689587B1 patent drawingFigure 3

AI summary

The present invention relates to a device (1) for defining a representation of digital objects (2) in a three-dimensional visual space (3). The device comprises a representation preferences providing unit (50) for providing representation preferences of a user, wherein a representation specifications providing unit (30) is adapted for adapting the representation specifications to the provided representation preferences of the user. In another aspect of the invention the device (1) comprises an object providing unit (20) for providing digital objects (2) and associated object class specifications, wherein a provided digital object (2) is classified into one of several object classes and the associated object class specification defines the object class. The device furthermore comprises a representation specifications providing unit (30) for providing representation specifications defining how provided digital objects (2) are to be represented in the three-dimensional visual space (3) depending on the associated object class specifications. The digital objects (2) are part of an On Screen Display visualization of an electronic entertainment apparatus and the digital objects (2) are associated to the regulations of the working conditions of said electronic apparatus This will allow, during specification of the representation that characteristic features of different digital objects (2), e.g. the type thereof or the degree of interactivity thereof, will be taken into account by way of an appropriate classification, thus, depending on these features, enabling representation of digital objects (2) which is suitable for the user.