Adaptive 3D Maze Learning Platform for Engagement

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Solution Overview

Problem

Current remote learning platforms lack interactive and social elements, leading to lower engagement and effectiveness in learning experiences.

Innovation Solution

A digital learning platform with a backend system that creates and manages three-dimensional maze lessons, allowing for adaptive learning and interactive experiences through a frontend user interface, enabling live online learning, self-paced learning, and real-time feedback mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If remote learning platforms use traditional lecture-based methods, then implementation is simple, but learner engagement and effectiveness are low

Engineering Contradiction:
Improvelearning effectivenessVSAvoidplatform complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The learning platform segments the learning experience into multiple interactive maze levels, each containing specific learning objectives and scenarios. This segmentation allows complex learning content to be broken down into manageable, engaging units that progressively build learner skills while maintaining high engagement throughout the learning journey.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional two-dimensional learning interfaces to three-dimensional immersive maze environments. This dimensional change creates engaging spatial learning experiences where learners navigate through 3D spaces, interact with objects in multiple dimensions, and solve problems through spatial reasoning, significantly improving engagement and learning effectiveness.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the platform provides adaptive learning with multiple choices at each node, then learning effectiveness improves, but the complexity of creating and managing the learning path increases

Engineering Contradiction:
Improveadaptive learning capabilityVSAvoidmaze framework complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The learning platform implements dynamic adaptability by adjusting the maze path based on real-time learner performance data. The system dynamically modifies learning paths, difficulty levels, and content recommendations according to individual learner progress, ensuring each learner receives personalized adaptation while managing complexity through automated decision-making algorithms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates continuous feedback mechanisms that monitor learner interactions with each maze node and adjust the learning path accordingly. Feedback from learner responses, time spent on tasks, and performance metrics feeds back into the adaptive learning algorithm, enabling the system to automatically adjust complexity and pacing without manual intervention.

Inventive Principle:
Principle #23Feedback

3Productivity

If the platform implements live event broadcasting with real-time interaction, then social interaction and engagement improve, but system complexity and resource requirements increase

Engineering Contradiction:
Improvelearner engagementVSAvoidlive event system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The live event broadcasting system is designed with multi-functionality, serving multiple purposes simultaneously: delivering instructional content, enabling real-time Q&A, facilitating peer-to-peer interaction, and providing performance assessment. This universal platform approach consolidates multiple functions into a single system, improving engagement while managing complexity through integrated design.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11694564B2Maze training platform
Publication Date: 2023.07.04 SHARELOOK PTE LTD
  • US11694564B2 patent drawing
  • US11694564B2 patent drawing
  • US11694564B2 patent drawing

AI summary

A method and system comprising an adaptive learning platform having a backend component for managing 3D lessons for display on an interface of a user device. A 3D lesson comprises a plurality of scenarios with choices which lead to a next scenario of the 3D lesson. A learner after completing the 3D lesson can analyze results of a completed 3D lesson using an analyzer unit of the adaptive learning platform. In addition, the platform also recommends other 3D lessons based on analytics performed on the learner user's results.