Adaptive AI Training Sessions for Computer-Based Education

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Solution Overview

Problem

Computer-based educational software lacks the ability to simulate real-world scenarios, leaving users unprepared for real-life situations, as they cannot effectively test their knowledge in a controlled environment before interacting with human participants.

Innovation Solution

The system provides a method where users undergo training sessions with automated participants of increasing artificial intelligence, simulating human interactions, until they achieve a predefined threshold, after which they are allowed to enter interactive sessions with human participants, providing a gradual transition from controlled to dynamic environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users interact with human participants directly in computer-based education, then the learning environment is realistic and engaging, but users lack preparation for real-world scenarios and may be unprepared

Engineering Contradiction:
Improveuser readiness for real-world scenariosVSAvoidaccessibility to controlled training environment
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs preliminary training actions by requiring users to complete training sessions with automated participants before allowing access to interactive sessions with human participants. This preliminary structured training ensures users develop necessary skills and confidence in a controlled environment before facing real-world scenarios.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Automated participants serve as an intermediary between the user and human participants in the learning environment. These automated bots simulate human behavior and provide a controlled training ground that bridges the gap between theoretical learning and real-world application, preparing users for actual human interactions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If users complete training sessions with automated participants of increasing AI level, then users are adequately prepared for real-life scenarios, but the training process becomes more complex and time-consuming

Engineering Contradiction:
Improveuser preparedness for real-life scenariosVSAvoidtraining session structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The training process is segmented into multiple training sessions with automated participants at different AI levels, progressing from simpler to more complex scenarios. This segmentation allows users to master foundational skills before tackling more challenging situations, making the overall complex training process manageable and structured.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the AI level of automated participants based on user progress and performance. The training sessions adapt their complexity in real-time, increasing difficulty only when users demonstrate readiness, thereby optimizing the training path and reducing unnecessary complexity for users who master concepts quickly.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the system provides a gradual transition from controlled to dynamic environments, then users build confidence and skill incrementally, but the system requires multiple training sessions and flag management

Engineering Contradiction:
Improveuser confidence and skill developmentVSAvoidsystem control mechanisms
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system continuously monitors user performance in training sessions and uses this feedback to determine when users are ready to progress to higher AI levels or enter interactive sessions. This feedback mechanism automates the decision-making process and reduces the need for manual flag management, simplifying system control while maintaining structured progression.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8554705B1Computer based education for use with multiuser software
Publication Date: 2013.10.08 WARGAMING NET
  • US8554705B1 patent drawing
  • US8554705B1 patent drawing
  • US8554705B1 patent drawing

AI summary

Methods and systems for performing computer based education are described herein. According to various aspects, a user is presented with computer-based education regarding completion of an objective within an interactive computing environment. When the user is ready to perform (or attempt to perform) the objective in a real-world or “live” situation, the software may place the user in a training session where other users are actually computer-controlled participants, or bots, having a prescribed level of artificial intelligence. If the user successfully completes the objective, the software may increment the level of AI until the user completes the objective while interacting with bots having a required level of AI. The user may thereafter be allowed to participate in dynamic sessions with other human users. During training sessions the user may be affirmatively led to believe that other participants are human, rather than bots.