Adaptive Audio Quality Reduction for Media Playback Systems

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Solution Overview

Problem

Conventional media playback systems consume substantial network and power resources, leading to reduced user experience due to high audio quality demands, especially in environments where high fidelity is not appreciated, such as loud settings or when users are not near playback devices.

Innovation Solution

A media playback system that selectively reduces audio quality based on acoustic environment conditions, such as noise levels, user presence, and device placement, by polling devices and sensors to conserve resources like network bandwidth and power, and adjusts playback settings like bitrate, channels, and sampling rate accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If high audio quality is maintained, then user enjoyment is improved, but network bandwidth consumption increases

Engineering Contradiction:
Improveuser enjoymentVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The system dynamically adjusts audio quality parameters (bitrate, sample rate, channels) based on real-time acoustic environment analysis. When the environment is noisy or users are far from playback devices, the system automatically reduces audio quality to conserve bandwidth. When conditions are favorable, it restores high quality for optimal user enjoyment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes audio transmission parameters (bitrate, sample rate, number of channels) based on acoustic environment conditions. By analyzing noise levels and user proximity, the system selects appropriate quality parameters to match the listening conditions, reducing bandwidth consumption when high fidelity is unnecessary while maintaining user satisfaction.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If high audio quality is maintained, then user enjoyment is improved, but power consumption increases

Engineering Contradiction:
Improveuser enjoymentVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts audio processing and transmission based on real-time environmental conditions. By reducing audio quality when the acoustic environment doesn't support high fidelity (noisy environments, distant users), the system conserves power while maintaining adequate user enjoyment when conditions permit.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes audio quality parameters (bitrate, sample rate, channels) based on acoustic environment analysis to optimize power consumption. Lower quality settings reduce processing and transmission power requirements while maintaining sufficient user enjoyment in environments where high fidelity is not appreciable.

Inventive Principle:
Principle #35Parameter changes

3Quantity of substance

If audio quality is reduced, then resource consumption is decreased, but audio fidelity deteriorates

Engineering Contradiction:
Improveresource consumptionVSAvoidaudio fidelity
Core Design Contradiction:
Quantity of substanceVSManufacturing precision

Solution Approach 1:

The system applies different audio quality levels to different playback scenarios based on acoustic environment analysis. Instead of uniformly reducing quality, it selectively adjusts parameters for specific zones or situations where high fidelity is not necessary, maintaining high quality where users can appreciate it while conserving resources elsewhere.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system intelligently adjusts audio parameters (bitrate, sample rate, channels) based on acoustic conditions to achieve the minimum necessary quality for acceptable user experience. This prevents unnecessary fidelity loss while still reducing resource consumption in environments where high quality is not appreciable.

Inventive Principle:
Principle #35Parameter changes

4Quantity of substance

If acoustic environment analysis is implemented, then resource optimization is improved, but system complexity increases

Engineering Contradiction:
Improveresource optimizationVSAvoidsystem complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system implements acoustic environment analysis with feedback loops that monitor noise levels, user proximity, and playback conditions. This feedback drives automatic adjustments to audio quality parameters, optimizing resource consumption based on real-time conditions while maintaining user satisfaction through adaptive quality management.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240111482A1Systems and methods for reducing audio quality based on acoustic environment
Publication Date: 2024.04.04 SONOS INC
  • US20240111482A1 patent drawing
  • US20240111482A1 patent drawing
  • US20240111482A1 patent drawing

AI summary

The disclosed playback devices, media playback systems, and/or methods improve upon the media playback experience by selectively reducing audio quality under certain conditions. The reduction of audio quality may be based on one or more aspects of the acoustic environment, such as the number and locations of one or more users, noise levels, playback device locations relative to the acoustic environment, etc. The media playback system may monitor or periodically poll each of one or more playback devices and other devices or sensors in and around an acoustic environment to determine whether there are opportunities to reduce audio quality for one or more playback devices. This reduction in quality allows the media playback system to conserve resources in one or more aspects and, potentially, divert those resources to other aspects for purposes.