Imaging-Based Ball Machine Rating With Adaptive Shot Difficulty

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Solution Overview

Problem

Existing racquet sports rating systems are time-consuming, inconsistent, and lack accuracy, especially for non-tennis sports, due to varying evaluation criteria and the inability to account for unique shots in alternative racquet sports.

Innovation Solution

A ball machine with an imaging system and controller to evaluate player skills by launching balls and monitoring returns, adjusting difficulty based on performance, and providing an accurate start rating through various evaluation routines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional rating systems based on multiple matches over time are used, then rating accuracy is improved, but the time required to obtain a rating increases significantly

Engineering Contradiction:
Improverating accuracyVSAvoidtime to obtain rating
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The ball machine performs preliminary evaluation actions by automatically delivering shots and measuring player responses before a formal rating is needed. The system pre-assesses player capabilities through structured evaluation routines that simulate match conditions, establishing a baseline rating without requiring extensive match history.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The ball machine acts as an intermediary between players and the rating system. It objectively measures player performance metrics (shot accuracy, reaction time, placement precision) and translates these into rating values, eliminating the need for multiple human-observed matches while maintaining measurement consistency.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If subjective evaluation by pros/coaches is used to determine start ratings, then initial rating assignment is simplified, but rating consistency deteriorates due to varying criteria

Engineering Contradiction:
Improveease of rating assignmentVSAvoidrating consistency
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The ball machine performs self-evaluation by automatically delivering shots, tracking player responses, and calculating ratings without human intervention. The system uses embedded sensors and software to objectively measure performance metrics and generate consistent rating values based on predefined criteria applicable across all players.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system transforms subjective evaluation into objective parameter-based assessment. Instead of relying on coach judgment, the ball machine measures quantifiable parameters such as shot accuracy percentage, reaction time in milliseconds, and placement precision, ensuring consistent and comparable ratings across different players and sessions.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If tennis-based evaluation criteria are used for all racquet sports, then tennis player ratings are maintained, but accuracy for alternative racquet sports deteriorates

Engineering Contradiction:
Improvetennis rating accuracyVSAvoidapplicability to alternative racquet sports
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The evaluation system dynamically adapts its criteria and shot sequences based on the selected racquet sport. When configured for pickleball, it emphasizes dink shot accuracy and kitchen zone placement; for platform tennis, it incorporates wall-play scenarios and larger court coverage shots. This dynamic reconfiguration maintains measurement precision for each sport while ensuring broad versatility across racquet disciplines.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250319382A1Ball machine for providing player ratings for racquet sports and related methods
Publication Date: 2025.10.16 VOLLEY LLC
  • US20250319382A1 patent drawing
  • US20250319382A1 patent drawing
  • US20250319382A1 patent drawing

AI summary

A ball machine provides a sequence of shots to a player on a racquet court, where each shot corresponds to a predefined shot described by initial parameters that may be modified by difficulty modifiers. The returned shot of the player is monitored and evaluated by the ball machine to determine if the returned shot meets various success criteria, such as location, speed, height. When the player returns one or a certain amount of shots meeting the success criteria, the difficulty of the shots provided to the player is increased, which repeats until the player is no longer successfully able to consistently return shots that meet the success criteria. At this time, the evaluation routine may be terminated, the player's skill level is assessed.