Adaptive Basketball Hoop Positioning and Sizing

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Solution Overview

Problem

Existing basketball games do not effectively accommodate users of varying skill levels, as they fail to adjust gameplay difficulty dynamically based on individual performance during and across game sessions.

Innovation Solution

A customized basketball gaming system that includes a variable hoop switching mechanism and a basketball hoop placement system, integrated with a control system and software, which adjusts the hoop size, position, and game settings in real-time based on player skill level and performance trends, allowing for personalized gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the hoop size and position are fixed, then the game structure is simple, but the game cannot adapt to users of varying skill levels

Engineering Contradiction:
Improveadaptability to skill levelsVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The basketball hoop is made dynamically adjustable in size and position during gameplay. The system transitions from a static hoop to a dynamic one that can change its parameters (size, distance) in real-time based on player performance, allowing the same physical device to adapt to different skill levels without requiring multiple fixed hoops

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the physical parameters of the hoop (size diameter, distance from shooter) based on detected player skill level and performance metrics. As players demonstrate higher skill, the system automatically adjusts parameters to increase difficulty, and vice versa, creating an adaptive experience without manual intervention

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the hoop adjusts dynamically to player performance, then the game becomes personalized and engaging, but the control system complexity increases

Engineering Contradiction:
Improvepersonalized gameplay experienceVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs self-assessment of player skill level by analyzing shot accuracy, make ratios, and performance metrics during gameplay. Rather than requiring manual skill level input or complex user profiles, the system automatically detects and adapts to player ability, simplifying the user interface while maintaining sophisticated adaptation capabilities

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous feedback loops where player performance is monitored in real-time, and hoop parameters are adjusted based on this feedback. The system watches player makes and misses, calculates performance metrics, and automatically modifies game parameters to maintain optimal challenge levels, creating a responsive personalized experience

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple hoop sizes and positions are available, then the game can accommodate different skill levels, but the mechanical complexity of switching mechanisms increases

Engineering Contradiction:
Improvehoop configuration optionsVSAvoidswitching mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of providing multiple discrete fixed hoops, the system uses a single hoop that can dynamically adjust its effective size and position. This continuous adjustment capability replaces what would otherwise require multiple separate physical hoops and complex switching mechanisms, achieving the same adaptability with simpler mechanics

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

A single basketball hoop structure performs multiple functions by adjusting its parameters. The same physical hoop serves as both a small close target and a large distant target, and can be positioned at various distances, eliminating the need for multiple specialized hoops for different skill levels

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11364426B2Skill-customized basketball gaming
Publication Date: 2022.06.21 BIGSPORTS INC
  • US11364426B2 patent drawing
  • US11364426B2 patent drawing
  • US11364426B2 patent drawing

AI summary

A basketball gaming system may comprise at least one basketball hoop and at least one goal placement analyzer configured to adjust at least one position parameter of one or more of the at least one basketball hoops according to at least one user parameter associated with at least one user. The basketball gaming system may further comprise at least one hoop placement system configured to position the at least one basketball hoop according to the at least one position parameter. The at least one position parameter may comprise at least one x-axis coordinate, at least one y-axis coordinate, and at least one z-axis coordinate. The basketball gaming system may further comprise at least one hoop switching mechanism configured to select one or more of the at least one basketball hoops. At least one position parameter of the selected one or more basketball hoops is associated with an active status.