Basketball Hoop Training With Skill-Based Difficulty Adjustment

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Solution Overview

Problem

Existing basketball training systems lack integration of physical and virtual features, skill level computation and tracking, player matching, dynamic challenges, and network connectivity for multiplayer interactions and skill leveling.

Innovation Solution

A hybrid basketball training system incorporating sensors for shot data analysis, a centralized controller for skill level computation and matching, and network connectivity for multiplayer interactions, along with adjustable basketball hoop parameters to dynamically adjust difficulty based on player skill levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a basketball training system includes only basic physical components (hoop, backboard, sensors), then the device complexity is low, but the system lacks integration of virtual features, skill tracking, and multiplayer interactions

Engineering Contradiction:
Improveintegration of virtual features and multiplayer interactionsVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines physical basketball training equipment with virtual reality components, sensor systems, and network connectivity into a unified hybrid system. The physical hoop and backboard are merged with electronic sensors, displays, and communication modules to create an integrated training platform that provides both tactile and digital feedback.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system is designed to perform multiple functions: basic basketball shooting practice, skill level assessment through sensor data, virtual reality training modes, multiplayer competition, and progress tracking. A single platform serves diverse training needs from individual practice to competitive gaming.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If the system incorporates sensors for shot data analysis and skill level computation, then measurement precision improves, but device complexity increases

Engineering Contradiction:
Improveshot data analysis accuracyVSAvoidsensor and processing system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces manual assessment methods with electronic sensors and automated processing. Instead of coaches manually evaluating shots, the system uses sensors to automatically detect ball trajectory, release timing, and shot accuracy, then processes this data through algorithms to compute skill levels objectively.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system performs self-assessment of player skill levels by automatically analyzing sensor data from shots. The computation of skill levels and matching of players are handled autonomously by the system's processing units without requiring external intervention, reducing the need for manual setup and analysis.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the system provides comprehensive skill tracking and dynamic challenge adjustment, then adaptability improves, but ease of operation deteriorates due to complex controls and settings

Engineering Contradiction:
Improvedynamic challenge adjustment capabilityVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts training challenges based on real-time analysis of player performance data. As players improve their skills, the system automatically modifies shot difficulty, target requirements, and challenge parameters to maintain optimal training zones, creating an adaptive training experience that evolves with player ability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system continuously monitors player shots through sensors and provides immediate feedback through displays and notifications. This feedback loop includes real-time performance metrics, skill level updates, and adaptive challenge adjustments that respond to player actions, enabling players to understand and improve their technique through data-driven insights.

Inventive Principle:
Principle #23Feedback

4Adaptability or versatility

If the system includes network connectivity for multiplayer interactions, then adaptability improves, but reliability may worsen due to potential connection issues and system integration complexity

Engineering Contradiction:
Improvemultiplayer interaction capabilityVSAvoidsystem stability with network integration
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent incorporates network communication modules that serve as intermediaries between multiple basketball training systems. These modules enable players at different locations to connect, compete, and share performance data through standardized communication protocols, facilitating remote multiplayer interactions while maintaining system independence.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12390709B2Basketball training systems and methods of use
Publication Date: 2025.08.19 ALLZONES LLC
  • US12390709B2 patent drawing
  • US12390709B2 patent drawing
  • US12390709B2 patent drawing

AI summary

According to another embodiment, a method may include: receiving, at a centralized controller, a play data for players using a plurality of basketball hoop devices, the play data comprising shot data comprising ball flight trajectory data, shot angle data, shot distance data, and shot success data; calculating, by the centralized controller, a skill level for each of the plurality of players using the play data; applying, by the centralized controller, a skill leveling algorithm to the shot data to determine parameters for each basketball hoop device based on the skill level of each of the players, wherein the parameters comprise a hoop height, a hoop angle, and a hoop distance; and communicating, by the centralized controller, the parameters to local controllers at the respective basketball hoop device, wherein the local controllers control actuators at the respective basketball hoop devices to implement the parameters.