Adaptive Cognitive-Musical Training for Learning Disorder Rehabilitation

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Solution Overview

Problem

There is a lack of digital therapeutic solutions that allow for the treatment of Special Learning Disorders (SLDs) without the physical presence of a health professional, limiting access to care for children with neurodevelopmental disorders, especially in underserved areas where access to healthcare is already limited.

Innovation Solution

The development of Cognitive-Musical Training (CMT) exercises as Software as a Medical Device (SaMD), which utilizes interactive video and audio content to provide cognitive and musical training through visual and auditory cues, allowing children to respond using gestures, touches, and verbal responses, with adaptive sequencing based on user performance, and can be used autonomously on devices like tablets and smartphones.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If digital therapeutic solutions are developed for treating SLDs, then access to care is improved and healthcare availability increases, but the complexity of creating effective remote treatment systems increases

Engineering Contradiction:
Improveaccess to careVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system enables autonomous self-service treatment where children with SLDs can independently complete cognitive-musical training exercises without requiring a health professional to be physically present. The adaptive sequencing automatically adjusts exercise difficulty based on performance, and progress is automatically tracked and reported to professionals remotely.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The digital therapeutic platform serves multiple functions: delivering cognitive-musical training exercises, adapting exercise sequences based on performance, tracking progress over time, and enabling remote monitoring by health professionals. This multi-functionality consolidates what would otherwise require multiple separate systems into a single integrated solution.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If cognitive-musical training exercises are implemented with adaptive sequencing, then treatment effectiveness is improved, but the complexity of exercise delivery and performance tracking increases

Engineering Contradiction:
Improvetreatment effectivenessVSAvoidexercise delivery complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The exercise sequencing is dynamically adaptive, automatically adjusting the difficulty and type of exercises based on real-time performance feedback. The system transitions from static pre-defined sequences to dynamic adaptive sequencing that responds to each child's individual progress, maintaining optimal challenge levels to maximize therapeutic effectiveness.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements continuous feedback loops where exercise performance is automatically measured, analyzed, and used to adjust subsequent exercise sequences. This feedback mechanism ensures treatment effectiveness by adapting to individual progress while automating the complexity of performance tracking and sequence adjustment.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If remote digital therapy is used instead of physical presence of professionals, then accessibility is improved especially in underserved areas, but the quality of interaction and monitoring may deteriorate

Engineering Contradiction:
ImproveaccessibilityVSAvoidquality of care
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The digital platform acts as an intermediary between children and health professionals, enabling remote interaction while maintaining care quality. Automated exercise delivery and progress tracking serve as mediators that ensure consistent, high-quality treatment delivery, while professionals receive detailed data for remote monitoring and intervention when needed.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4152338A1Systems and methods for analyzing and treating learning disorders
Publication Date: 2023.03.22 BMOTION TECH SAS
  • EP4152338A1 patent drawingFigure 1
  • EP4152338A1 patent drawingFigure 2
  • EP4152338A1 patent drawingFigure 3

AI summary

Devices, systems, and methods are provided for analyzing and treating learning disorders using software as a medical device. A method may include identifying, by a device, application-based cognitive musical training (CMT) exercises associated with performance of software; receiving a first user input to generate a first sequence of the application-based CMT exercises; presenting a first application-based CMT exercise of the application-based CMT exercises based on the first sequence; receiving, during the presentation of the first application-based CMT exercise, a second user input indicative of a user interaction with the first application-based CMT exercise; generating, based on a comparison of the second user input to a performance threshold, a second sequence of the application-based CMT exercises, the first sequence different than the second sequence; and presenting a second application-based CMT exercise of the application-based CMT exercises based on the second sequence.