Adaptive Cognitive Training Apparatus for Stroke Patients

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional cognitive training methods for patients with brain damage due to diseases like stroke and dementia are often repetitive and fail to maintain patient immersion, leading to boredom and reduced effectiveness in improving cognitive abilities.

Innovation Solution

A cognitive training apparatus and method that uses a display module, memory for health status information and multimedia content, and a control module to select and organize game content tailored to the patient's health status, providing alternating overall brain stimulation and specific area brain stimulation through interactive tasks within a story-based framework.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If simple repetition of conventional cognitive training is performed, then cognitive training can be provided, but patients become bored and cannot remain immersed in the training for a long time

Engineering Contradiction:
Improvesimplicity of cognitive trainingVSAvoidduration of patient immersion
Core Design Contradiction:
Ease of operationVSDuration of action of stationary object

Solution Approach 1:

The cognitive training system dynamically adapts the training content by alternating between overall brain stimulation tasks and specific area brain stimulation tasks based on real-time detection of patient immersion levels. This dynamic adjustment maintains patient engagement while providing comprehensive cognitive training, resolving the contradiction between simple repetitive training and sustained patient immersion.

Inventive Principle:
Principle #15Dynamics

2Ease of manufacture

If conventional cognitive training methods are used, then training can be provided, but the training lacks personalization and adaptability to individual patient needs

Engineering Contradiction:
Improveease of implementing cognitive trainingVSAvoidpersonalization of training content
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system continuously monitors patient immersion levels and provides feedback to adjust the training content accordingly. When immersion is detected, the system transitions between different types of brain stimulation tasks, creating a personalized training experience that adapts to individual patient needs while maintaining ease of implementation through automated monitoring and adjustment.

Inventive Principle:
Principle #23Feedback

3Reliability

If alternating overall brain stimulation and specific area brain stimulation is provided, then patient immersion and training effectiveness are enhanced, but the system complexity increases

Engineering Contradiction:
Improveeffectiveness of cognitive trainingVSAvoidcomplexity of training system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The cognitive training system is segmented into distinct modules: overall brain stimulation tasks and specific area brain stimulation tasks. The control unit selectively activates appropriate modules based on detected immersion levels, providing comprehensive brain stimulation while managing system complexity through modular design and selective activation.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240395157A1Game content-based cognitive training providing apparatus and method for alternately providing overall brain stimulation and brain stimulation of specific areas
Publication Date: 2024.11.28 NUNAPS INC
  • US20240395157A1 patent drawing
  • US20240395157A1 patent drawing
  • US20240395157A1 patent drawing

AI summary

Disclosed are a cognitive training providing apparatus and a method thereof. The cognitive training providing apparatus includes a display module, a memory that stores health status information of a trainee, pieces of multimedia content, and a plurality of training tasks, an input module that receives a response of the trainee, and a control module that selects first multimedia content corresponding to the health status information among the pieces of multimedia content, selects a first training task corresponding to the first multimedia content among the plurality of training tasks, organizes game content by placing the first training task in the first multimedia content, and performs a cognitive training operation by outputting the game content through the display module.