Adaptive Driver Training System with Realistic Feedback

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Solution Overview

Problem

Current driver training simulators do not adapt to the skill level of the trainee, lack realistic shifting experiences, and fail to provide tactile and audible feedback for clutch/shifter coordination, as well as configurable instrument clusters that react to the trainee's interactions.

Innovation Solution

An adaptive training system that uses a computer interfaced with storage and graphics displays to simulate a target vehicle's operation, collecting data on the trainee's performance to adjust training segments based on their competency, including touch-sensitive dashboard components and force sensors for realistic feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed configuration simulator is used, then the device complexity is reduced, but the adaptability to different skill levels is worsened

Engineering Contradiction:
Improveadaptability to skill levelVSAvoidprogram complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The training simulator transitions from a fixed, static program to a dynamic adaptive system that automatically adjusts training scenarios based on real-time analysis of trainee performance data. The software monitors competency levels across multiple domains and dynamically selects or modifies scenarios to match the trainee's current skill level, creating a customized training pathway without requiring manual reconfiguration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements continuous feedback loops where trainee performance data is collected during simulation exercises, analyzed to determine competency levels in various driving domains, and used to automatically adjust subsequent training scenarios. This closed-loop feedback mechanism enables the system to adapt to skill level changes while maintaining manageable program complexity through automated decision-making algorithms.

Inventive Principle:
Principle #23Feedback

2Reliability

If realistic vehicle controls are provided, then the training realism is improved, but the device complexity increases

Engineering Contradiction:
Improvetraining realismVSAvoidcontrol system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system uses realistic replicas of actual vehicle controls including steering wheels, pedals, shifters, and instrument clusters that mirror the target vehicle's layout and operation. These copied controls provide authentic tactile feedback and operational characteristics without requiring the entire vehicle system, achieving training realism while controlling complexity through selective replication of critical interfaces.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The control system is designed with universal, multi-functional components that serve multiple purposes. For example, the instrument cluster serves both as a display interface and as a training element where trainees must interpret and respond to gauge readings. The shifter and clutch mechanisms provide both operational control and feedback about proper coordination techniques, reducing the need for separate specialized devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If fixed training scenarios are used, then the program structure is simplified, but the adaptability to individual trainee needs is worsened

Engineering Contradiction:
Improvetraining efficiencyVSAvoidscenario adaptability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The training program is divided into discrete, modular scenarios organized by competency domain (e.g., vehicle control, hazard perception, road rules). Each scenario is an independent unit that can be selected and presented based on the trainee's specific needs identified through performance analysis. This segmentation allows the system to efficiently assemble customized training sequences from pre-developed modules, maintaining program structure while enabling individualized adaptability.

Inventive Principle:
Principle #1Segmentation

4Reliability

If interactive instrument clusters are provided, then the training realism is improved, but the device complexity increases

Engineering Contradiction:
Improveinstrument cluster interactivityVSAvoiddisplay system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The instrument cluster merges multiple functions into a single integrated display system that combines traditional analog gauges with digital information display and touch-sensitive interfaces. This unified cluster provides speed, RPM, fuel level, and other vehicle parameters while also serving as an interactive training element that can display scenarios, provide feedback, and require trainee interaction, reducing the need for separate display devices and control interfaces.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11263916B2System, method and apparatus for adaptive driver training
Publication Date: 2022.03.01 ADVANCED TRAINING SYST
  • US11263916B2 patent drawing
  • US11263916B2 patent drawing
  • US11263916B2 patent drawing

AI summary

An application for an adaptive training system includes a computer interfaced to one or more graphics displays, one of more input/output devices and having access to a plurality of training segments. The input/output devices are in communication with a trainee. Software operates in either a simulation mode in which a trainee interacts with the adaptive training system as if the trainee was operating a target vehicle or in a training mode in which the trainee receives computer-based training from the adaptive training system, in particular, when the trainee does not perform well during the simulation mode of operation.