Adaptive DRM Module for Virtual Reality Content Access
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Solution Overview
Problem
Conventional digital rights management techniques are rigid and inflexible, failing to adapt to changing user behaviors in virtual and augmented reality environments, limiting the usability and distribution of digital content.
Innovation Solution
Implementing a digital rights management module that dynamically manages access to digital content based on user traits, such as demographics and interaction patterns, allowing for flexible control of access to individual portions of content and physical objects within these environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional digital rights management techniques are used, then access control is simple and straightforward, but the system lacks flexibility and cannot adapt to changing user behaviors in virtual and augmented reality environments
Solution Approach 1:
The patent implements dynamic access control by transitioning from static user credentials to a system that continuously monitors user behavior traits and adjusts access permissions in real-time. The DRM module evaluates user interactions, device characteristics, and contextual information to dynamically determine whether to grant or deny access to digital content, making the system adaptable to changing user behaviors without requiring complete system redesigns.
Solution Approach 2:
The system changes the parameters used for access control from fixed credentials (usernames, passwords, CD keys) to variable behavioral parameters including user interaction patterns, device characteristics, environmental context, and usage history. By monitoring and evaluating these dynamic parameters, the DRM system can adapt access decisions to match current user behavior while maintaining security, effectively resolving the contradiction between adaptability and complexity.
2Ease of operation
If rigid all-or-nothing access control is implemented, then digital content distribution is simplified, but user experience and content usability are limited
Solution Approach 1:
The patent segments digital content into multiple portions with different access requirements and permissions. Instead of treating content as a single locked unit, the system divides content into segments that can be accessed independently based on user behavior evaluation. This allows users to access portions of content that match their current traits and permissions while restricting access to other portions, thereby improving usability and flexibility without compromising overall content protection.
Solution Approach 2:
The DRM system applies different access control policies to different portions of digital content based on local user behavior characteristics. Each content segment can have customized access rules that evaluate specific behavioral traits relevant to that portion, allowing the system to provide tailored access experiences for different content areas while maintaining overall security. This localised approach enhances user experience by granting appropriate access rights without requiring uniform rigid control across all content.
3Adaptability or versatility
If multiple versions of digital content are created to accommodate different user needs, then content accessibility improves, but distribution complexity and management overhead increase
Solution Approach 1:
The patent implements a universal DRM system that handles multiple content versions and access scenarios through a single platform. Instead of requiring separate distribution systems for different content versions, the universal DRM module evaluates user behavior traits and automatically directs users to the appropriate content version or access level. This multi-functional approach allows the system to manage diverse content formats and access permissions through one unified mechanism, improving accessibility while avoiding the complexity of multiple separate distribution systems.
Data Source
AI summary
Digital rights management techniques are described that address traits of a behavior of a user population that is to interact with digital content as part of a virtual or augmented reality environment. A digital rights management (DRM) module is implemented to manage a digital rights management policy to dynamically address traits and changes to the traits of a behavior of users that consume the digital content as part of an augmented or virtual reality environment. In another example, the DRM module may be configured to control access to physical objects through use of digital content output by an output device as part of the augmented or virtual reality environment.


