Adaptive E-Learning System Using Graph Database for Content Tagging

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Solution Overview

Problem

Current e-learning systems fail to provide accessible and adaptive learning experiences that cater to the diverse needs of learners, including those with disabilities and those using different devices, due to limitations in content development and management tools.

Innovation Solution

A system and method for generating adaptive e-learning experiences that utilize a graph database to store learner knowledge graphs, allowing content producers to develop and distribute course materials tagged with specific learning topics, track learner events, and anonymize data for shared analysis to determine content effectiveness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If content is designed primarily for fully enabled users with rich visual experiences, then the learning experience quality for enabled users is improved, but accessibility and usability for learners with disabilities deteriorates

Engineering Contradiction:
Improvelearning experience qualityVSAvoidaccessibility for learners with disabilities
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The content is segmented into multiple experience types (visual, auditory, tactile) that can be independently delivered. Each experience type can be optimized for different user needs, allowing fully enabled users to access rich visual content while learners with disabilities receive appropriately adapted versions through the same structured content framework.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adapts content delivery based on user capabilities and preferences. The adaptive learning system adjusts the type, amount, and sequence of content experiences according to individual learner needs, enabling the same content to be effectively delivered to both enabled users and users with disabilities through flexible experience assembly.

Inventive Principle:
Principle #15Dynamics

2Productivity

If adaptive learning algorithms are implemented to personalize content, then learning effectiveness is improved, but system complexity and data management requirements worsen

Engineering Contradiction:
Improvelearning effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system uses a universal adaptive learning framework that handles multiple functions through a single integrated approach. The same core algorithms and data structures support content personalization, progress tracking, accessibility adaptation, and effectiveness analysis, reducing overall system complexity compared to separate specialized systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary adaptive learning layer between content delivery and user interaction. This intermediate system manages the complexity of data processing, algorithm execution, and personalization logic, shielding both content producers and users from the underlying computational complexity while enabling effective learning adaptation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If content is made accessible through multiple formats and experiences, then inclusivity is improved, but content development cost and complexity worsen

Engineering Contradiction:
Improvecontent accessibilityVSAvoidcontent development complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Content is developed and tagged with learning topic metadata in advance during the creation process. This preliminary organization enables the adaptive learning system to automatically generate appropriate experiences without requiring post-production manual adaptation, reducing the complexity burden on content creators while maintaining multi-format accessibility.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides self-service tools and automated processes that enable content producers to create accessible content without extensive technical expertise. The adaptive learning platform automatically generates multiple experience types and formats based on the core content and its metadata, allowing content creators to focus on educational value rather than technical accessibility implementation.

Inventive Principle:
Principle #25Self-service

4Productivity

If learner data is collected and analyzed to improve adaptive learning, then learning personalization is improved, but data privacy concerns and data management complexity worsen

Engineering Contradiction:
Improvelearning personalizationVSAvoiddata privacy risk
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system extracts and analyzes only the necessary learning-related data from user interactions, separating educational analytics from personally identifiable information. By taking out only the essential learning patterns and performance data for analysis, the system enables personalization while minimizing privacy risks and data management burdens.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the parameters of data collection and analysis to focus on learning outcomes rather than personal characteristics. By transforming raw interaction data into aggregated learning metrics and performance parameters, the system achieves personalization based on educational needs rather than individual identities, reducing privacy concerns while maintaining analytical effectiveness.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250166520A1System and method for centrally managing adaptive learning across multiple distributed e-learning experiences
Publication Date: 2025.05.22 THE ONTARIO EDUCATIONAL COMM AUTHORITY (TVO)
  • US20250166520A1 patent drawing
  • US20250166520A1 patent drawing
  • US20250166520A1 patent drawing

AI summary

A system configured for at least one content producer to generate adaptive e-learning experiences for a plurality of learners, the system comprising: at least one memory device configured for storing instructions; and at least one processor coupled to the at least one memory device and configured to execute the instructions to at least: access a graph database storing a learner knowledge graph comprising an ontology for a plurality of learning topics; develop content comprising at least one course material associated with one of the plurality of learning topics, wherein the content comprises a learning section; and wherein the content is associated with at least one learner experience type; distribute the at least one course material in accordance with a selected e-learning experience, herein the content within each learning section is tagged with one of the plurality of learning topics suited for the e-learning experience; track learning events generated by the plurality of learner, wherein the learning events comprise at least one of viewing and interaction activities related to content consumption and learner validation activities; generate learner event data from the learning events; anonymize the learner event data; share the learner event data with another at least one content producer; based on the learner event data, determine an effectiveness quotient of the content for teaching the course material.