Adaptive Entertainment Lighting Layout for Static and Dynamic Video
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing synchronized lighting systems for home entertainment setups often provide a reduced experience when light syncing with video content that is static, as they uniformly control all lights in the entertainment area, failing to optimize the light effects for the type of content being displayed.
Innovation Solution
A system that dynamically adjusts the number and placement of lighting devices based on the video content's dynamicity, using more devices for dynamic content and fewer for static content, and strategically positions ambient lighting to enhance the overall experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If all lighting devices in the entertainment area are controlled to render entertainment light effects, then the light experience for dynamic content (e.g., action movies) is immersive and engaging, but the light experience for static content (e.g., talk shows) becomes reduced and distracting
Solution Approach 1:
The system dynamically adjusts the quantity of lighting devices based on the dynamicity level of video content. A processor determines whether content is static or dynamic and selectively activates appropriate numbers of lighting devices, allowing the system to adapt its behavior to match the content type rather than maintaining a fixed configuration
Solution Approach 2:
The system changes the parameter of lighting device quantity based on content characteristics. By modifying which lighting devices are active (first quantity for dynamic content, second quantity for static content), the system optimizes the light experience for different content types without requiring manual reconfiguration
2Area of stationary object
If a larger number of lighting devices are used for static content, then complete coverage of the entertainment area is achieved, but the light effects become static and fail to create engaging entertainment light effects
Solution Approach 1:
The system applies partial action by activating only the necessary number of lighting devices based on content dynamicity. For static content, fewer lighting devices are activated than the maximum available, preventing oversaturation and maintaining engaging light effects. For dynamic content, more devices are activated to provide comprehensive coverage and immersive effects
3Device complexity
If fewer lighting devices are used for dynamic content, then the system simplifies control and reduces energy consumption, but the immersive light experience is compromised
Solution Approach 1:
The system dynamically scales the number of active lighting devices according to content requirements. During dynamic content playback, a first (larger) quantity of lighting devices is activated to deliver immersive effects. During static content playback, a second (smaller) quantity is activated, simplifying control and reducing energy consumption while maintaining adequate light experience
Data Source
AI summary
A system (1) is configured to obtain a level of dynamicity (72) of video content and select one or more lighting devices from a plurality of lighting devices (13-16) based on the level of dynamicity. A first. higher quantity (81) of lighting devices is selected when the level of dynamicity exceeds a threshold and a second, lower quantity (82) of lighting devices is selected when the level of dynamicity does not exceed the threshold. The system is further configured to determine light effects for the one or more lighting devices based on the video content and control the one or more lighting devices to render the light effects while a display device (23) displays the video content.


