Adaptive Game Agents Reinforcement Learning Dynamics

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing video game computer-controlled agents are unable to adapt to changing circumstances, particularly human player behavior, as they are restricted to fixed or probabilistically selected state-action policies defined at development time, limiting their responsiveness and variety in gameplay.

Innovation Solution

Implementing reinforcement learning techniques to create adaptive agents that learn from experience through rewards, allowing them to dynamically adjust their actions based on effectiveness during gameplay, either at development time or game time, to maximize positive rewards and minimize negative ones.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed state-action policies are used for computer-controlled agents, then the agent behavior is simple and predictable, but the agent cannot adapt to changing circumstances and human player behavior during gameplay

Engineering Contradiction:
Improveadaptability to changing circumstancesVSAvoidcomplexity of agent control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic adaptation by allowing the agent's policy to change during gameplay based on observed human player behavior. The system monitors player actions and adjusts the agent's response strategy in real-time, transitioning from static pre-defined policies to dynamic, experience-based policies that evolve during the gaming session.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where the agent observes human player behavior and uses this information to modify its own policy. The feedback loop includes: observing player actions, comparing against predefined policies, and adjusting the agent's future responses based on this observation, enabling continuous adaptation during gameplay.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If random or probabilistic selection from predefined actions is used, then game play variety is improved, but the agent still cannot adapt to changing circumstances after development time

Engineering Contradiction:
Improveresponsiveness to human behaviorVSAvoidcomplexity of policy modification system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The agent performs self-adjustment by automatically modifying its own policy based on observed player behavior without external intervention. The system enables the agent to learn from its own experiences and the player's actions, updating its internal decision-making framework autonomously during gameplay rather than requiring external reprogramming.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the parameters of the agent's policy dynamically during gameplay. Instead of using fixed probabilities or deterministic rules, the policy parameters are adjusted in real-time based on the observed human behavior, allowing the agent to adapt its response characteristics to match or counter the player's strategy.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If adaptive agents trained during gameplay are implemented, then gaming experience and gameplay variety are enhanced, but training time and computational resources are increased

Engineering Contradiction:
Improvegameplay interaction qualityVSAvoidtraining time during gameplay
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary policy adaptation during development time by establishing a base policy framework before actual gameplay begins. This preliminary setup includes defining the initial policy, observation mechanisms, and adaptation rules, so that when gameplay starts, the agent can begin adapting immediately without requiring extensive real-time training.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The adaptation process operates continuously during gameplay without interrupting the gaming experience. The agent continuously observes player behavior, processes this information, and adjusts its policy in real-time, ensuring that the useful action of adaptation occurs throughout the entire gameplay session rather than requiring separate training phases.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS7837543B2Reward-driven adaptive agents for video games
Publication Date: 2010.11.23 MICROSOFT TECHNOLOGY LICENSING LLC
  • US7837543B2 patent drawing
  • US7837543B2 patent drawing
  • US7837543B2 patent drawing

AI summary

Adaptive agents are driven by rewards they receive based on the outcome of their behavior during actual game play. Accordingly, the adaptive agents are able to learn from experience within the gaming environment. Reward-driven adaptive agents can be trained at either or both of game-time or development time. Computer-controlled agents receive rewards (either positive or negative) at individual action intervals based on the effectiveness of the agents' actions (e.g., compliance with defined goals). The adaptive computer-controlled agent is motivated to perform actions that maximize its positive rewards and minimize is negative rewards.