Adaptive Game Control Reconfiguration via ML Detection

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Solution Overview

Problem

Players often encounter frustration due to accidentally activating the wrong control in video games, especially when transitioning from one game to another with different control configurations, leading to cumbersome and time-consuming manual reconfiguration processes.

Innovation Solution

The implementation of a machine learning-based system that automatically detects when a user is likely to be using the wrong control and suggests a reconfiguration, using labelled training data to learn the correct control mappings and providing users with a simple option to accept or reject the suggested changes during gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual reconfiguration process is used to change game controls, then users can customize controls according to their preferences, but the process is cumbersome and time consuming

Engineering Contradiction:
Improvecontrol customizationVSAvoidreconfiguration time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system automatically detects when a player is likely to activate the wrong control and performs reconfiguration without manual intervention. The processor monitors player actions, compares them with expected controls, and autonomously initiates reconfiguration when mismatches are detected, eliminating the need for players to manually navigate menus.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs reconfiguration in advance by detecting control mismatches during gameplay and offering suggestions before the player encounters significant frustration. The system proactively identifies when reconfiguration would be beneficial and presents options to the player, rather than waiting for explicit manual reconfiguration requests.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If manual reconfiguration process is used to change game controls, then users can customize controls according to their preferences, but the process involves pausing or delaying gameplay and navigating through menus

Engineering Contradiction:
Improvecontrol customizationVSAvoidreconfiguration ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically detects when a player is likely to activate the wrong control and performs reconfiguration without manual intervention. The processor monitors player actions, compares them with expected controls, and autonomously initiates reconfiguration when mismatches are detected, eliminating the need for players to manually navigate menus.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides feedback to players about detected control mismatches and suggests specific reconfigurations. A user interface presents the detected issues and proposed solutions to players, allowing them to review and accept or reject the suggestions, ensuring informed customization decisions.

Inventive Principle:
Principle #23Feedback

3Stability of the object's composition

If fixed controls are used in video games, then control configuration is simple and consistent, but players may accidentally activate the wrong control when transitioning from one game to another

Engineering Contradiction:
Improvecontrol consistencyVSAvoidcontrol accuracy
Core Design Contradiction:
Stability of the object's compositionVSReliability

Solution Approach 1:

The system dynamically adjusts control configurations based on detected player behavior patterns. While maintaining stable default controls for normal operation, the system enables adaptive reconfiguration when mismatches are detected, allowing controls to evolve from fixed to flexible based on runtime observations of player actions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback to players about detected control mismatches and suggests specific reconfigurations. A user interface presents the detected issues and proposed solutions to players, allowing them to review and accept or reject the suggestions, ensuring informed customization decisions.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250121279A1Data processing apparatus and method
Publication Date: 2025.04.17 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250121279A1 patent drawing
  • US20250121279A1 patent drawing
  • US20250121279A1 patent drawing

AI summary

A data processing apparatus comprising circuitry configured to: obtain video game data from a video game application indicating an in-game situation; obtain data indicating a predicted in-game action of a first user in response to the in-game situation, the data indicating the predicted in-game action of the first user being based on past video game data and past in-game actions of one or more second users; determine, based on a recorded input from the first user, whether or not the predicted in-game action is instructed by the first user; and based on the determination, perform a reconfiguration process for reconfiguring a required input for the first user for instructing the predicted in-game action.