Adaptive Game Set Recommender for Gaming Devices

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Solution Overview

Problem

Operators of gaming machines face challenges in effectively selecting a subset of games to present to players, as determining which games to include can be difficult and may overwhelm players with too many options, leading to confusion.

Innovation Solution

A system with a processor circuit and memory that provides a graphical user interface for operators to manage gaming devices, allowing them to select a subset of games based on various factors such as player risk tolerance, time of day, and external events, and recommends games to players through a game set recommender that adapts based on player data and behavior.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If operators manually select games for the subset, then they can control game availability, but it is difficult for operators to do effectively and may overwhelm players with too many options

Engineering Contradiction:
Improveease of game selection for operatorsVSAvoidcomplexity of game selection process
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system enables self-service by allowing the gaming device to automatically select and configure game subsets based on player characteristics and contextual data. The device autonomously analyzes player risk tolerance, session history, and external factors to curate appropriate game selections without requiring manual operator intervention, thereby simplifying operations while maintaining effective game curation

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the manual mechanical process of operator game selection with an automated electronic system. The processor circuit analyzes multiple data sources including player profiles, session data, and external events to automatically determine optimal game subsets, substituting human decision-making with algorithmic processing that efficiently handles the complexity of game selection

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If all installed games are made accessible to players, then players have more options, but it may overwhelm players and lead to confusion

Engineering Contradiction:
Improvevariety of games available to playersVSAvoidplayer experience and decision-making
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system applies local quality by tailoring the game subset specifically to each player's characteristics, session context, and risk tolerance level. Rather than providing a uniform game selection to all players, the system curates customized subsets that match individual player preferences and current gaming conditions, making the available options more relevant and less overwhelming for each player

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The game subset configuration is made dynamic by continuously adapting to changing player states, session progress, and external factors. The system adjusts the available game selection in real-time based on player behavior patterns, time of day, and upcoming events, ensuring that players are presented with appropriately sized and relevant game options that evolve throughout their gaming session

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240212438A1Adaptive game set recommender
Publication Date: 2024.06.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240212438A1 patent drawing
  • US20240212438A1 patent drawing
  • US20240212438A1 patent drawing

AI summary

A game recommender device includes a processor circuit and a memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a login request from an operator processor circuit. The login request includes login credentials. Operations include evaluating the login credentials. A graphical user interface (GUI) is provided to the operator processor circuit configured to manage multiple gaming devices that provide a player with a subset of games of multiple games. Managing the games includes selecting the subset of games. Operations include receiving, from the operator processor circuit, an indication of a first game of the subset of games, determining data corresponding to multiple external factors and an identity of the first game, and transmitting, to the operator processor circuit, recommended games for use with the first game based on the first game and the data corresponding to the plurality of external factors.