Adaptive Community Game Scene and Selectable Elements
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Solution Overview
Problem
In multi-player wagering games, existing systems fail to effectively incentivize participation and enhance the perceived chances of winning for onlookers, as the game experience does not adapt dynamically to the number of players or their terminal locations, leading to a lack of engagement and dissatisfaction.
Innovation Solution
A community game that automatically adjusts its scene and selectable elements based on the number of participating players and their terminal locations, expanding the field of view, adding cooperative elements, and reconfiguring game mechanics to enhance player interaction and award opportunities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the game scene displays a fixed field of view and selectable elements, then the game mechanics remain simple and consistent, but player engagement decreases when the number of participants changes
Solution Approach 1:
The patent implements dynamic adjustment of the game scene's field of view and selectable elements based on the number of participating players. The system automatically expands or contracts the visible game area and modifies available selections to match player count, transforming a static game environment into an adaptive one that responds to changing participation levels without requiring manual reconfiguration.
Solution Approach 2:
The system changes key parameters of the game scene including field of view size, camera angle, and the number/type of selectable elements based on player count. When more players join, the scene expands to show more of the game world and provides additional selectable options, while maintaining consistent visual quality and player experience.
2Adaptability or versatility
If the field of view is expanded to accommodate more players, then more selectable elements become visible, but the selectable elements would shrink in size making them harder to select
Solution Approach 1:
The patent applies local quality by maintaining the size and selectability of individual game elements while expanding the overall field of view. The system selectively renders more of the game scene visible without reducing the visual size or interaction area of individual selectable elements, ensuring that elements remain easily selectable even as the total visible area increases to accommodate more players.
3Productivity
If the game adapts to different numbers of players dynamically, then player engagement and perceived winning chances improve, but the system complexity and computational requirements increase
Solution Approach 1:
The game system automatically detects the number of participating players and self-adjusts the scene configuration, field of view, and available selectable elements without requiring external intervention or complex manual control. The system monitors player count and autonomously reconfigures the game environment to optimize engagement, reducing the need for external system management while maintaining high adaptability.
4Adaptability or versatility
If the scene portrays richer and denser graphics as player number increases, then the visual experience improves, but the rendering load and processing requirements increase
Solution Approach 1:
The patent segments the game scene into modular sections or zones that can be independently rendered and displayed. As player count increases, the system selectively activates and renders additional scene segments rather than unnecessarily rendering the entire game world at full detail, allowing rich visual content to be presented adaptively while managing rendering load through intelligent segmentation and selective display of game scene elements.
Data Source
AI summary
A community game that adapts a scene on a community display based on the number of participating players and/or player locations from one session of the community game to another or in any given session and/or number of the gaming terminals. Selectable elements are displayed on the community display for selection by the participating players. When additional players are eligible to participate in the community game, a field of view or a virtual camera angle of a scene is changed to reveal additional selectable elements or a greater variety of selectable elements than were available for selection with fewer participating players. Any of the selectable elements can be cooperatively selectable elements which multiple players can select to reveal an enhanced award. Based on the players' locations, the scene can be adapted to portray selectable elements or previously hidden or obscured areas of the scene closest to the newly participating player(s).


