Data Processing Apparatus for Adaptive Gaming Difficulty Profiles

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current video game difficulty adjustment methods are inflexible, failing to allow users to customize specific aspects of gameplay to their individual needs, particularly for users with accessibility requirements, leading to inconsistent gaming experiences.

Innovation Solution

A data processing apparatus and method that allows users to adjust difficulty levels for individual gaming characteristics such as Reaction Speed, Cognitive Complexity, Multi-tasking, Competitor Ability, and Health/Damage through a global difficulty profile selection screen, enabling personalized adjustments and adaptive difficulty settings based on user gaming ability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If general difficulty levels (easy, medium, hard) are used, then all aspects of the game are adjusted uniformly, but this prevents users from customizing specific aspects of gameplay to their individual needs

Engineering Contradiction:
Improvedifficulty customizationVSAvoiddifficulty adjustment system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the overall game difficulty into multiple independent dimensions or aspects (e.g., combat difficulty, puzzle difficulty, exploration difficulty). Each aspect can be adjusted separately through individual sliders or settings, allowing users to customize their experience without affecting other aspects. This segmentation resolves the contradiction by enabling fine-grained customization while maintaining a manageable adjustment interface.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different difficulty levels to different aspects of the game based on user preferences. For example, a user might set combat difficulty to 'easy' while keeping puzzle difficulty at 'hard'. This local customization allows each aspect to have its own quality level, resolving the contradiction between adaptability and complexity by enabling targeted adjustments rather than global changes.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If each user manually finds the appropriate difficulty mode for each game, then personalized difficulty can be achieved, but this process is cumbersome and time consuming

Engineering Contradiction:
Improvepersonalized difficultyVSAvoidconfiguration time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements a difficulty preference profile system where users configure their preferred difficulty levels for different game aspects once. These preferences are then automatically applied across multiple games, eliminating the need to manually adjust settings for each new game. This preliminary configuration resolves the contradiction by capturing the personalization need upfront while reducing subsequent configuration time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a universal difficulty preference profile that can be applied across multiple games and platforms. Once configured, this profile serves as a multi-functional solution that automatically adapts to various game types, resolving the contradiction between personalized difficulty and configuration time by making the personalization process reusable across different contexts.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If general difficulty modes are used, then the system is simple to implement, but it does not provide consistent gaming experience for users with different experience levels

Engineering Contradiction:
Improvegaming experience consistencyVSAvoiddifficulty adjustment system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic difficulty adjustment system that adapts to user skill level and game progress. The system monitors player performance and automatically adjusts difficulty parameters to maintain an optimal challenge level, ensuring consistent gaming experience across users with different experience levels. This dynamic approach resolves the contradiction by making the system responsive to individual needs while maintaining a relatively simple interface.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240226751A1Data processing apparatus and method
Publication Date: 2024.07.11 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20240226751A1 patent drawing
  • US20240226751A1 patent drawing
  • US20240226751A1 patent drawing

AI summary

A data processing apparatus includes circuitry configured to: store information indicative of a general difficulty rating associated with each of one or more general gaming characteristics applicable to a plurality of video games; provide access to the stored information to an application of a first video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the first video game to be determined based on each general difficulty rating; and provide access to the stored information to an application of a second video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the second video game to be determined based on each general difficulty rating.