Adaptive Gaming System Using Participant Data

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Solution Overview

Problem

Existing gaming systems lack the ability to dynamically adapt and personalize the gaming experience for participants based on their attributes and real-time environmental conditions, leading to a static and less engaging interaction.

Innovation Solution

An interactive gaming system that utilizes mobile devices and interactive installations connected through a network, allowing for real-time adjustments to the game experience based on participant attributes, location, and dynamic conditions, using RFID, barcode, and biometric identification, along with sensors and special effects to create a personalized and dynamic gaming environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a static gaming system is used, then the system complexity is low, but the adaptability to participant attributes and real-time conditions deteriorates

Engineering Contradiction:
Improveadaptability to participant attributesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system transitions from a static configuration to a dynamic one where game parameters, content, and experiences are continuously adjusted based on real-time participant attributes (age, gender, location, device type) and environmental conditions. The system dynamically generates and delivers customized game states to different participants throughout the gaming area.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters simultaneously including participant attributes (age, gender, location), environmental conditions (time of day, weather, crowd density), and game parameters (content, difficulty, timing) to create adaptive gaming experiences that respond to real-world variations.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If a static gaming system is used, then the device complexity is low, but the gaming experience engagement deteriorates

Engineering Contradiction:
Improvegaming experience engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system continuously collects feedback from participants through mobile devices (location data, device attributes, participant attributes) and uses this feedback to adjust game content and delivery in real-time, creating an engaging loop that responds to participant behavior and environment.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by pre-configuring multiple game states and content variations in advance, then selectively delivers the appropriate pre-prepared content based on real-time conditions, reducing the need for complex real-time generation while maintaining high engagement.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If personalized gaming experiences are provided for each participant, then the adaptability improves, but the device complexity increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments participants into different groups based on their attributes (age, gender, location, device type) and delivers customized game experiences to each segment, rather than attempting to individually configure every aspect for each participant, which simplifies the overall system architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses a universal platform that can deliver multiple different game experiences through a single infrastructure, where the same hardware and software platform serves diverse participant groups with different personalized experiences through configurable game states and content delivery.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Adaptability or versatility

If real-time adjustments are made based on participant attributes and environmental conditions, then the adaptability improves, but the loss of time for processing increases

Engineering Contradiction:
Improvereal-time adaptabilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary configuration of multiple game states and content variations in advance, so that when real-time decisions are needed, the system simply selects from pre-prepared options rather than generating content from scratch, reducing processing time while maintaining real-time adaptability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses automated processes that self-adjust game parameters and content delivery based on incoming participant and environmental data without requiring manual intervention, enabling real-time adaptability while minimizing processing overhead through algorithmic decision-making.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9044678B2Method and/or system for adaptive gaming experience
Publication Date: 2015.06.02 DISNEY ENTERPRISES INC
  • US9044678B2 patent drawing
  • US9044678B2 patent drawing
  • US9044678B2 patent drawing

AI summary

The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.