Adaptive Gaming Content Streaming Speed Control

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Solution Overview

Problem

Existing multiplayer online video game systems struggle to dynamically adapt streaming of gaming content in response to variability in network connection quality and stability, affecting player experience.

Innovation Solution

A computer-implemented method that adjusts streaming speed based on network connection stability, incrementally increasing speed when stable and decrementing when unstable, with predefined threshold times and parameters for ping time, packet loss, and content download amounts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If streaming speed is increased to improve content delivery performance, then productivity is improved, but network connection stability deteriorates

Engineering Contradiction:
Improvestreaming speedVSAvoidnetwork connection stability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements dynamic streaming speed adjustment by continuously monitoring network connection parameters (ping time, packet loss, jitter) and modifying the streaming speed in real-time. The system transitions from static streaming speed to dynamic speed modulation based on actual network conditions, allowing the streaming speed to adapt between high and low states according to network stability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent employs feedback mechanisms by monitoring network connection parameters (ping time, packet loss, jitter) and using this information to adjust streaming speed. The system measures network quality metrics and feeds this information back to control the streaming speed, creating a closed-loop control system that balances productivity and reliability.

Inventive Principle:
Principle #23Feedback

2Productivity

If streaming speed is continuously increased to maximize content delivery, then productivity is improved, but network connection stability deteriorates

Engineering Contradiction:
Improvestreaming speedVSAvoidnetwork connection stability
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The system dynamically adjusts streaming speed based on real-time network conditions rather than maintaining a fixed high speed. The streaming speed is modulated up and down in response to changing network stability, creating a dynamic balance between delivery performance and connection stability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the streaming speed parameter dynamically based on network conditions. Instead of maintaining a constant high streaming speed, the system modifies the speed parameter in response to network quality metrics, allowing the parameter to vary between high and low states to maintain stability.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If streaming speed is reduced to improve network connection stability, then reliability is improved, but productivity deteriorates

Engineering Contradiction:
Improvenetwork connection stabilityVSAvoidstreaming speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system dynamically adjusts streaming speed based on real-time network conditions. When network stability deteriorates, the streaming speed is reduced to maintain connection reliability. When network conditions improve, the streaming speed is increased to maximize productivity, creating a dynamic balance between the two competing requirements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses feedback from network quality monitoring (ping time, packet loss, jitter) to control streaming speed. The system continuously measures network stability and adjusts speed accordingly, ensuring that productivity is maximized when possible while maintaining reliability when needed.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240216799A1Methods and Systems for Real-Time Adaptive Streaming of Gaming Content in an Online Video Game
Publication Date: 2024.07.04 ACTIVISION PUBLISHING INC
  • US20240216799A1 patent drawing
  • US20240216799A1 patent drawing
  • US20240216799A1 patent drawing

AI summary

Instead of simply downloading missing or required gaming content at a preset speed no matter the circumstance, a responsive or adaptive content streaming system and method first sets a content streaming speed and, if the download reaches that streaming speed, the speed is gradually increased while periodically checking for issues or problems related to the network connection used for streaming the gaming content. If issues or problems are not detected, the speed is continued to increase up to a predefined maximum speed. However, if one or more issue or problems are identified, then the speed is either incrementally throttled back or the streaming is completely stopped until there is stability of the network connection.