Adaptive Gesture Navigation for 3D AEC Models

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Solution Overview

Problem

Existing mobile viewers for AEC models struggle with consistent navigation, often requiring users to interact with modes and UI elements, and fail to accurately determine 'inside' and 'outside' spaces, particularly on the Android platform.

Innovation Solution

The solution provides adaptive gesture-based navigation that automatically adjusts camera operations based on distance and field of view, uses a floor/ceiling test for accurate inside/outside determination, and prioritizes rendering of objects under the user's focus using progressive rendering techniques.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users interact with modes and UI elements to navigate models, then camera operations can be controlled, but ease of operation deteriorates due to complexity of interface elements

Engineering Contradiction:
Improveease of navigationVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent removes modes, gizmos, and UI elements from the navigation interface, extracting only the essential gesture-based controls. Users navigate directly through natural gestures without intermediate interface layers, eliminating the complexity while preserving navigation functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system automatically adapts to user needs by detecting gestures and contextually adjusting camera operations without requiring user configuration or mode switching. The navigation system serves itself by interpreting gestures directly into appropriate camera actions based on the current view and model context.

Inventive Principle:
Principle #25Self-service

2Measurement precision

If prior art viewers use bounding box definition for inside/outside determination, then implementation is simple, but measurement precision deteriorates

Engineering Contradiction:
Improveinside/outside determination accuracyVSAvoidspatial test complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from simple bounding box coordinate comparison to a floor/ceiling height parameter test. By incorporating vertical position parameters (floor and ceiling heights) into the inside/outside determination, the system achieves accurate spatial classification while maintaining implementation feasibility through straightforward height comparisons.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If viewers provide consistent navigation across platforms, then reliability improves, but adaptability to different platform conventions deteriorates

Engineering Contradiction:
Improvenavigation consistencyVSAvoidplatform adaptability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements a universal gesture-based navigation system that functions consistently across iOS and Android platforms. By using platform-agnostic gestures and contextual adaptation logic, the same navigation approach works reliably on both platforms without requiring platform-specific implementations, achieving both consistency and adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Productivity

If progressive rendering prioritizes all objects equally, then rendering is uniform, but productivity deteriorates due to slower focus area rendering

Engineering Contradiction:
Improverendering speedVSAvoidrendering quality consistency
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent applies progressive rendering with priority to the focus area (region under user's finger or current view center) while rendering other areas with lower priority. This creates local quality differentiation where the important focal region renders faster and with higher detail, while peripheral areas render subsequently, improving overall perceived performance without sacrificing complete model rendering.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250157155A1Adaptive Gesture-Based Navigation for Architectural Engineering Construction (AEC) Models
Publication Date: 2025.05.15 AUTODESK INC
  • US20250157155A1 patent drawing
  • US20250157155A1 patent drawing
  • US20250157155A1 patent drawing

AI summary

A method and system provide the ability to perform a navigation operation of a three-dimensional (3D) model. A 3D model is rendered on a touch screen of a multi-touch device from a camera viewing point a first object of the model is located a first distance from the camera viewing point. An operation (e.g., pan or zoom) is activated using a multi-touch gesture. The operation is performed and behavior of the gesture is adaptive based on the first distance. In alternative embodiments, an inside-outside test is utilized to determine/identify the operation (e.g., an orbit or look-around) is performed. Further, progressive rendering may prioritize objects under the user's focus as defined by finger placement.