Adaptive Graphic Quality Control for Mobile Power Optimization

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Solution Overview

Problem

Existing mobile devices face challenges in balancing power consumption and user experience due to high energy drain from frame rendering and display processes, as users are not always sensitive to graphic quality, necessitating an adaptive method to optimize this balance.

Innovation Solution

An electronic device with a processor that monitors the current content status of an APP in real-time and adjusts graphic quality accordingly, reducing power consumption without compromising user experience by switching between higher and lower graphic quality rendering methods based on user interaction and application status.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If high graphic quality rendering is used to maintain user experience, then visual quality is improved, but power consumption increases

Engineering Contradiction:
Improvegraphic qualityVSAvoidpower consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts graphic quality between high and low rendering modes based on real-time monitoring of application status and user interaction patterns. The processor switches rendering methods adaptively, changing graphic quality from high to low when user sensitivity is low, and vice versa, making the system flexible rather than static

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the rendering parameter (graphic quality) based on monitored conditions. By analyzing user interaction patterns and application status, the processor modifies the graphic quality parameter to match actual user needs, reducing power consumption when high quality is not necessary while maintaining user experience when it is needed

Inventive Principle:
Principle #35Parameter changes

2Use of energy by moving object

If low graphic quality rendering is used to reduce power consumption, then energy efficiency is improved, but user experience deteriorates

Engineering Contradiction:
Improvepower consumptionVSAvoiduser experience
Core Design Contradiction:
Use of energy by moving objectVSEase of operation

Solution Approach 1:

The system continuously monitors user interaction patterns and application status as feedback signals. Based on this feedback, the processor determines when users are sensitive to graphic quality and when they are not, adjusting rendering quality accordingly. This feedback loop ensures user experience is maintained when needed while enabling power savings when appropriate

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically switches between low and high graphic quality modes based on real-time conditions. Rather than using a fixed low-quality mode that would always compromise user experience, the system adapts its rendering quality dynamically, providing high quality when user experience matters and low quality when power efficiency is prioritized

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If predetermined graphic quality rendering is used to ensure consistent user experience, then user experience is maintained, but power consumption increases

Engineering Contradiction:
Improveuser experienceVSAvoidpower consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system replaces the static predetermined rendering approach with a dynamic adaptive system. The processor monitors user behavior patterns and application context in real-time, switching between different rendering quality levels. This dynamic approach maintains consistent user experience when high quality is needed while reducing power consumption when the situation allows for lower quality rendering

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240355008A1Method of adaptively controlling rendered contents in an electronic device
Publication Date: 2024.10.24 MEDIATEK INC
  • US20240355008A1 patent drawing
  • US20240355008A1 patent drawing

AI summary

A method of adaptively controlling rendered contents in an electronic device is provided. After starting an APP on the electronic device, the current content status of the APP is monitored on a real-time basis. The contents of the APP are presented with an adjustable graphic quality which is adaptively adjusted based on the current content status of the APP for providing optimized balance between power consumption and user experience.