Adaptive Graphics Load Management for Game Power Budgets

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional computing systems face challenges in balancing power consumption and performance in video gaming, leading to performance bottlenecks and poor user experiences due to temperature restrictions on devices with limited cooling capacity.

Innovation Solution

A balance manager dynamically adjusts processor load and activates quality enhancers in real-time to maintain power consumption within a budget, enhancing video game quality by reducing or increasing performance metrics as needed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If processor performance is increased to improve video game quality, then gaming experience is improved, but power consumption increases and temperature restrictions are exceeded

Engineering Contradiction:
Improvevideo game qualityVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts processor loading and quality enhancer activation in real-time based on power budget constraints. The balance manager continuously monitors power consumption and modifies rendering quality parameters dynamically, allowing the system to adapt between high performance and power saving modes rather than operating in fixed states.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple rendering quality parameters simultaneously (frame rate, resolution, shadow quality, anti-aliasing, etc.) to achieve power optimization. By adjusting multiple parameters rather than single parameters, the system can fine-tune power consumption while maintaining acceptable game quality.

Inventive Principle:
Principle #35Parameter changes

2Use of energy by moving object

If processor loading is reduced to lower power consumption, then power budget is maintained, but performance bottlenecks occur and video game quality degrades

Engineering Contradiction:
Improvepower consumptionVSAvoidvideo game quality
Core Design Contradiction:
Use of energy by moving objectVSProductivity

Solution Approach 1:

The system applies quality enhancers selectively to specific graphics scenes rather than uniformly across all scenes. The balance manager identifies scenes that benefit most from quality enhancement and applies enhancers only to those scenes, achieving better overall quality with less power consumption than uniform enhancement would require.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Quality enhancers act as intermediary components that process rendered graphics to improve visual quality without requiring proportional increases in processor loading. These enhancers (such as supersampling anti-aliasing, shadow cascades, and texture improvements) can enhance perceived quality more efficiently than raw rendering power.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If quality enhancers are activated to improve video game quality, then user experience is enhanced, but power consumption increases

Engineering Contradiction:
Improvevideo game qualityVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The balance manager implements a feedback loop that continuously monitors power consumption, processor loading, and rendering quality. Based on this feedback, the system dynamically adjusts quality enhancer activation and rendering parameters to maintain optimal balance between quality and power consumption, preventing power budget violations while maximizing quality within constraints.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary analysis of graphics scene requirements to determine which quality enhancers would be most beneficial before actually rendering each scene. By pre-evaluating scene characteristics and predicting quality enhancement needs, the system can make informed decisions about enhancer activation that optimize both quality and power consumption.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12443262B2Adaptive loading-aware system management for balancing power and performance
Publication Date: 2025.10.14 MEDIATEK INC
  • US12443262B2 patent drawing
  • US12443262B2 patent drawing
  • US12443262B2 patent drawing

AI summary

A computing system performs balanced power management based on requirements of graphics scenes in a video game. Based on the requirements of the graphics scenes, the system selects one or more performance metrics to reduce in real-time, where the performance metrics are indicators of video game quality. The system compares estimated power consumption with a power budget after reducing the one or more performance metrics. Based on the requirements of the graphics scenes, the system further selects one or more quality enhancers to activate in real-time while keeping the estimated power consumption within the power budget. Each quality enhancer enhances the video game with respect to a performance metric. The system then displays the video game enhanced by the one or more quality enhancers.