Haptics And Graphics Rendering With Adaptive Content Across XR Devices
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Solution Overview
Problem
Existing immersive XR experiences are hindered by the limitations of haptics feedback devices, which prevent a consistent and immersive experience due to varying device capabilities, leading to conflicts between sensory channels and a lack of seamless integration with audio and visual outputs.
Innovation Solution
A method for balancing haptics and graphics rendering by dynamically adjusting graphics content characteristics to accommodate haptics feedback limitations, using adaptive streaming and content adaptation based on client device capabilities, ensuring consistent sensory output and optimizing computing resources.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If haptics feedback devices are used to enhance immersive XR experiences, then sensory consistency and immersion quality are improved, but device capability limitations cause conflicts between sensory channels and reduce overall experience quality
Solution Approach 1:
The system dynamically adjusts graphics rendering parameters based on real-time detection of haptics device capabilities. The rendering engine modifies graphics content characteristics such as detail level, complexity, and resource allocation to match the haptics feedback capabilities, ensuring sensory consistency across different device configurations without requiring static preconfiguration for each device type.
Solution Approach 2:
The patent changes rendering parameters including graphics detail level, complexity, and resource allocation based on detected haptics device capabilities. By adjusting these parameters dynamically, the system ensures that visual and haptic outputs remain consistent and complementary, resolving conflicts that would otherwise occur due to heterogeneous device capabilities.
2Illumination intensity
If graphics rendering is enhanced to provide detailed visual content, then visual quality is improved, but computing resources are consumed that could be allocated to haptics feedback processing
Solution Approach 1:
The system applies partial rendering enhancement by selectively adjusting graphics content characteristics based on available computing resources and haptics feedback capabilities. Instead of uniformly maximizing or minimizing visual quality, the renderer dynamically determines the appropriate level of visual detail that optimizes overall sensory consistency while respecting resource constraints, applying enhancement only where it contributes to immersive experience without excessive resource consumption.
3Reliability
If haptics feedback detail level is increased to match high-resolution graphics, then sensory consistency is improved, but processing time and computational complexity increase
Solution Approach 1:
The system dynamically balances haptics feedback detail level with graphics rendering requirements in real-time. The rendering engine continuously monitors processing time, computational complexity, and sensory consistency metrics, adjusting haptics feedback parameters dynamically to maintain immersion quality while meeting latency requirements and optimizing processing efficiency.
Data Source
AI summary
Systems and methods are presented herein for balancing rendering of haptics and graphics of a version of media content from a server at a client device. At a server, a request is received for a media asset for interaction on a haptic enabled device. Based on the request, haptic feedback settings of the haptic enabled device associated with the request are determined. The server transmits to the haptic enabled device a version of the media asset comprising haptic feedback rendering criteria compatible with the haptic enabled device. The version of the media asset is comprised of graphics and haptics rendering criteria transmittable over a current network connection strength between the server and the haptic enabled device and also incorporates user interaction data. The haptic enabled device renders the version of the media asset based on the haptic feedback settings.


