Sound Processing for Indirect Sound Localization via Object-Channel Selection

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Solution Overview

Problem

Existing sound processing technologies struggle to effectively localize indirect sounds, such as reverberations, due to the immense computational load when the number of indirect sounds increases, leading to an inadequate reverberation experience for users.

Innovation Solution

A sound processing method that applies a first localization process for direct sounds and a second localization process for indirect sounds, using either object-based or channel-based processing, selected based on conditions related to the sound source or space, to optimize reverberation experience while managing computational load.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If object-based processing is applied to all indirect sounds, then sound localization quality is improved, but computational load becomes immense and processing becomes impossible

Engineering Contradiction:
Improvesound localization qualityVSAvoidcomputational efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent applies different processing qualities to different sound components: object-based processing is applied selectively to important indirect sounds (such as early reflections from specific directions) while channel-based processing is applied to less important indirect sounds. This local differentiation maintains high localization quality where needed while reducing overall computational load.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments the indirect sound processing into two distinct pathways: object-based processing for localized sound sources and channel-based processing for distributed sound sources. This segmentation allows the system to manage computational resources more effectively by not applying the more computationally intensive object-based processing to all indirect sounds uniformly.

Inventive Principle:
Principle #1Segmentation

2Productivity

If channel-based processing is used for all indirect sounds, then computational load is reduced, but sound localization quality becomes inadequate

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidsound localization quality
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent applies channel-based processing as the default for computational efficiency but switches to object-based processing locally when high localization quality is required for specific indirect sounds, such as those from important directional sources or early reflections that contribute significantly to spatial perception.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If the number of indirect sounds increases, then reverberation realism is improved, but computational load becomes immense

Engineering Contradiction:
Improvereverberation realismVSAvoidcomputational efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent changes the processing parameter dynamically based on the characteristics of each indirect sound, such as arrival time, direction, and importance. Early reflections and sounds from specific directions trigger object-based processing, while later and less directional sounds use channel-based processing, allowing the system to handle increasing numbers of indirect sounds without proportional increase in computational load.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250240595A1Sound processing method, sound processing device, and sound processing program
Publication Date: 2025.07.24 YAMAHA CORP
  • US20250240595A1 patent drawing
  • US20250240595A1 patent drawing
  • US20250240595A1 patent drawing

AI summary

A sound processing method includes receiving sound information containing a sound signal of a sound source and position information of the sound source, applying, to the sound signal of the sound source, a first localization process in which a sound image of a direct sound of the sound source is localized based on the position information of the sound source, applying, to the sound signal of the sound source, a second localization process in which the sound image of an indirect sound of the sound source is localized based on the position information of the sound source, receiving a condition related to the sound source or a space, and selecting object-based processing or channel-based processing based on the condition to apply the second localization process.