Adaptive Input Device Gesture Mode Switching

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Solution Overview

Problem

Information handling systems face limitations in precision and granularity when using gestures as inputs, as they often require multiple sequential gestures or more precise input methods like keyboards and mice to achieve desired actions, due to human motor control limitations and fixed response patterns.

Innovation Solution

A system and method that adapt physical input devices, such as a rotational totem, to change modes during gestures, allowing for more precise and granular inputs by temporarily switching to gesture-associated inputs, enabling continuous and refined gesture interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gestures are used as input method, then ease of operation is improved, but measurement precision deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidmeasurement precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent applies dynamics by allowing the input device to dynamically switch between different input modes (gesture mode and physical device mode) based on the current interaction context. The system transitions from a static input mode to a dynamic multi-mode system that adapts to user needs, combining the ease of gestures with the precision of physical devices like rotary dials or buttons.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements multi-functionality by making the input system capable of performing both gesture recognition and physical device input functions. The unified input interface can handle both types of inputs, allowing users to switch between gesture-based interaction (for ease of use) and physical device interaction (for precision) within the same system context.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If gestures are used for precise input, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges gesture recognition functionality with physical input device functionality into a single unified input interface. Instead of maintaining separate systems for gestures and physical devices, the system combines them into one interface that can handle both input types, reducing overall system complexity while maintaining ease of operation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces an intermediary layer (the unified input interface) that mediates between the user's input actions and the system's response. This intermediary handles both gesture inputs and physical device inputs, translating them into standardized commands that the system can process, thereby simplifying the overall architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of manufacture

If fixed gesture patterns are used, then ease of manufacture is improved, but adaptability deteriorates

Engineering Contradiction:
Improveease of manufactureVSAvoidadaptability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by enabling the input system to adapt its behavior based on the active gesture or context. Rather than using fixed gesture patterns with static responses, the system dynamically adjusts the input device's function to match the current gesture state, providing customized control options for different gesture types while maintaining ease of manufacture through a unified framework.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10459528B2Information handling system enhanced gesture management, control and detection
Publication Date: 2019.10.29 DELL PROD LP
  • US10459528B2 patent drawing
  • US10459528B2 patent drawing
  • US10459528B2 patent drawing

AI summary

Gesture inputs at an information handling system adapt to manage end user resolution constraints by selectively assigning a physical input device to accept fractional inputs of the gesture type. For example, an end user maintains a gesture for a predetermined time to command a totem device to adapt from a first type of input, such as scrolling, to the gesture input so that the end user may more precisely manage the desired gesture input through the totem. Upon movement from the gesture, the physical input device reverts from the gesture input to the first type of input.