Adaptive Graphical Interfaces for Faster Computer Information Management
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Solution Overview
Problem
Existing techniques for managing information on computer systems are cumbersome and inefficient, often requiring multiple key presses or keystrokes, wasting user time and device energy, particularly in battery-operated devices.
Innovation Solution
Implementing methods and interfaces that allow for faster and more efficient information management through graphical user interface elements that rotate and adapt based on user input and device movement, reducing cognitive burden and conserving power.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If existing techniques are used for managing information on computer systems, then information transfer operations can be performed, but the user interface becomes complex and time-consuming requiring multiple key presses or keystrokes
Solution Approach 1:
The patent extracts and eliminates unnecessary intermediate steps and complex interface elements from the information transfer process. By removing redundant key presses and simplifying the user interface to essential actions only, the system achieves faster operations while maintaining completeness of function.
Solution Approach 2:
The system performs preliminary actions by pre-configuring transfer parameters, pre-authenticating users, and pre-establishing communication channels before the actual information transfer begins. This preparation work is done in advance so that the user only needs to initiate the transfer without dealing with complex intermediate steps.
2Productivity
If existing techniques are used for managing information on computer systems, then information transfer operations can be performed, but device energy is wasted particularly in battery-operated devices
Solution Approach 1:
The system uses periodic action by implementing sleep modes and periodic status checks instead of continuous operation. The device can enter low-power states between transfer operations and only activate fully when needed, reducing overall energy consumption while maintaining readiness for information transfer tasks.
Solution Approach 2:
The patent applies local quality by optimizing energy consumption specifically for the information transfer function without compromising other device operations. Critical components involved in data transfer are powered efficiently, while non-essential components remain in low-power modes during transfer operations.
3Adaptability or versatility
If complex user interfaces with multiple key presses are used, then detailed control over information transfer can be achieved, but cognitive burden on the user increases
Solution Approach 1:
The patent implements universality by designing a single, unified interface element that can perform multiple control functions. Instead of requiring separate controls for different transfer parameters, one interface element handles authentication, parameter selection, and transfer initiation, reducing overall interface complexity while maintaining adaptability.
Solution Approach 2:
The system merges multiple control functions into fewer interface elements. By combining authentication, parameter configuration, and transfer initiation into a streamlined sequence or single action, the interface becomes less complex while retaining the ability to handle detailed control requirements when needed.
Data Source
AI summary
Methods and user interfaces for managing information on computer systems, including, in some embodiments, for managing display of user interface elements based on movement of the computer system, for requesting account information if an account is available, for provisioning an account onto a computer system if provisioning criteria are met, for associating a transfer amount with an account for use with selected transaction types, for displaying user interface elements corresponding to transaction types, for displaying user interface elements based on a quantity of transfer obligations, for entering a numeric digits of a numeric sequence based on a quantity of gestures, and/or for locking a computer system while entering a number sequence.


