Adaptive Lambda Reward Network for Reinforcement Learning

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Solution Overview

Problem

Reinforcement learning systems face challenges in efficiently training agents to perform tasks in various environments, particularly in assigning credit for outcomes and estimating state values, which affects learning speed and performance.

Innovation Solution

A neural network system that incorporates a reinforcement learning neural network and a reward function network, using a weighted sum of future action steps with an exponentially decaying parameter λ, allows for improved training by generating target values and adapting the λ-value based on environmental states, facilitating faster learning and reduced resource requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional reinforcement learning systems use standard training methods with fixed hyperparameters, then the training process is simpler to implement, but the learning speed and performance are slower and require more computing resources

Engineering Contradiction:
Improvelearning speedVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the λ-parameter adaptive rather than fixed. The λ-return mechanism dynamically adjusts the weighting of future rewards based on the decay parameter λ, allowing the system to adaptively balance immediate and future rewards during training. This dynamic parameter adjustment improves learning speed and performance without requiring complex manual hyperparameter tuning.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter λ to control the exponential decay of the weighted sum of future rewards. By modifying this parameter, the system can adjust how much weight is given to future versus immediate rewards, directly impacting learning efficiency and performance. This parameter change approach enables faster convergence and better performance while maintaining relatively simple system architecture.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If reinforcement learning systems use extensive hyperparameter tuning and large training datasets, then model performance improves, but computing resource requirements and training time increase

Engineering Contradiction:
ImproveperformanceVSAvoidcomputing resource usage
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent implements self-service through the λ-return mechanism, where the system automatically adapts to balance immediate and future rewards without requiring extensive manual hyperparameter tuning. The λ-parameter enables the system to self-regulate its learning process, achieving reliable performance with reduced computing resources and training data requirements.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

By changing the λ-parameter that controls the exponential decay weighting, the system achieves better performance with fewer computing resources. This parameter adjustment allows the reinforcement learning agent to efficiently learn from a weighted combination of immediate and future rewards, reducing the need for large datasets and extensive computational power while maintaining high performance.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the system uses a weighted sum of future action steps with exponential decay, then training efficiency improves, but the complexity of the reward function increases

Engineering Contradiction:
Improvetraining efficiencyVSAvoidreward function complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent uses a weighted sum with exponential decay parameter λ to compute the λ-return, which improves training efficiency by balancing immediate and future rewards. While this introduces a parameter, it actually simplifies the overall system by reducing the need for complex hyperparameter tuning and large datasets, making the reward function more manageable despite the added weighting mechanism.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11651208B2Training action selection neural networks using a differentiable credit function
Publication Date: 2023.05.16 GDM HOLDING LLC
  • US11651208B2 patent drawing
  • US11651208B2 patent drawing
  • US11651208B2 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on computer storage media, for reinforcement learning. A reinforcement learning neural network selects actions to be performed by an agent interacting with an environment to perform a task in an attempt to achieve a specified result. The reinforcement learning neural network has at least one input to receive an input observation characterizing a state of the environment and at least one output for determining an action to be performed by the agent in response to the input observation. The system includes a reward function network coupled to the reinforcement learning neural network. The reward function network has an input to receive reward data characterizing a reward provided by one or more states of the environment and is configured to determine a reward function to provide one or more target values for training the reinforcement learning neural network.