Adaptive Learning Question System for Cross-Device Continuity
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Solution Overview
Problem
Existing learning methods for mathematics, particularly for elementary courses, face challenges in maintaining learner engagement due to repetitive and wearisome learning processes, and they fail to consider individual learner levels when providing calculation learning questions across multiple gaming devices.
Innovation Solution
An apparatus and method for providing learning questions that adapt to a learner's level by transmitting evaluation questions to set a learning level, and then providing learning questions tailored to that level, ensuring continuous learning across various games and devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If learning questions are provided to each gaming device independently, then each device can operate autonomously, but the learning level cannot be uniformly managed across multiple devices
Solution Approach 1:
A server is introduced as an intermediary between multiple gaming devices and the learning question management system. The server receives learning level information from gaming devices, manages learning questions centrally, and distributes appropriate questions back to devices, ensuring uniform learning level management across the network without requiring complex peer-to-peer coordination
Solution Approach 2:
The patent combines the learning question management functionality into a centralized server that handles multiple gaming devices simultaneously. Instead of each device maintaining independent learning question databases, the system merges these functions into a single centralized repository that serves all devices, ensuring consistency while reducing individual device complexity
2Stability of the object's composition
If learning questions are stored in each gaming device, then each device has independent access to learning content, but learning continuity cannot be maintained when learners switch between devices or games
Solution Approach 1:
The patent extracts the learning question storage function from individual gaming devices and relocates it to a centralized server. Gaming devices retain only the necessary interface functionality to request and display learning questions, while the actual learning content is stored externally on the server, enabling learners to access their progress across multiple devices without duplicating storage
Solution Approach 2:
The centralized server provides universal access to learning questions for multiple gaming devices and learners. A single learning question database serves all devices in the network, allowing learners to switch between devices and games while maintaining continuous access to their learning progress and appropriate learning content
3Adaptability or versatility
If evaluation questions are provided to set learning level, then personalized learning can be achieved, but the number of questions to be managed increases
Solution Approach 1:
The patent implements a dynamic learning question management system where the server automatically adjusts learning questions based on learner performance. The system dynamically determines learning levels by evaluating learner responses to questions and automatically selects appropriate subsequent questions, eliminating the need for manual question selection and reducing management complexity while maintaining personalization
Data Source
AI summary
The present disclosure relates to a technology for providing learning questions on the basis of one learning level in a plurality of games. The learning level of a learner whose learning level has not been set is set by providing the learner with a set number of evaluation questions. A next evaluation question for the learner is set based on learning question solving results of the learner for an evaluation question. Learning questions based on a learning level are provided in various games that are executed in a gaming device.


