Adaptive Learning System Using Environmental Sensor Data

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Solution Overview

Problem

Current computer systems for educational content delivery face challenges in dynamically updating and adapting lesson packages to individual learner needs and environments, limiting personalized and effective learning experiences.

Innovation Solution

A computing system that integrates an environment sensor module, experience creation module, and learning assets database to generate and update lesson packages by incorporating real-world environment data, instructor inputs, and learner interactions, creating a dynamic and personalized learning experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If lesson packages are dynamically updated based on real-time environmental and learner data, then adaptability and personalization are improved, but device complexity and data processing requirements increase

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the lesson package into multiple learning objects, each with distinct attributes (knowledge bullet-points, descriptive assets, illustrative assets). This modular structure enables selective updating of individual learning objects based on environmental data and learner responses, improving adaptability while managing complexity through divided components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically updates lesson packages by modifying learning objects in real-time based on environmental sensor data, learner assessment responses, and interaction patterns. The learning path information is regenerated dynamically to reflect current learner needs, transforming static educational content into an adaptive system that evolves with learner progress and environmental conditions.

Inventive Principle:
Principle #15Dynamics

2Manufacturing precision

If multiple learning objects with diverse assets are integrated into lesson packages, then educational content quality is improved, but manufacturing precision and content creation complexity increase

Engineering Contradiction:
Improvecontent qualityVSAvoidcontent creation complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system employs universal asset types (illustrative assets, descriptive assets, knowledge bullet-points) that can be reused across multiple learning objects and lesson packages. This multi-functionality allows high-quality educational content to be created once and adapted for different learning scenarios, reducing content creation complexity while maintaining quality through consistent asset reuse.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The learning package structure implements a nested organization where learning objects contain multiple asset types (knowledge bullet-points, descriptive assets, illustrative assets), which themselves can contain sub-elements. This nested structure enables systematic content creation and management, where quality is maintained through hierarchical organization while complexity is managed through structured nesting rather than flat complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Measurement precision

If real-time environmental sensor data is integrated into learning experience generation, then personalization accuracy is improved, but loss of time for data processing increases

Engineering Contradiction:
Improvepersonalization accuracyVSAvoiddata processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing environmental sensor data and learner profile information before generating the learning experience. Environmental data is captured and stored in advance, and learning path information is pre-regenerated based on anticipated learner needs, reducing real-time processing requirements while maintaining personalization accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback loops where learner responses to learning objects are immediately processed to adjust the learning path. Environmental sensor data continuously feeds back into the system to refine the learning experience in real-time, enabling accurate personalization through iterative refinement rather than single-pass processing, thus managing time efficiency through continuous improvement.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20220051580A1Selecting a lesson package
Publication Date: 2022.02.17 ENDUVO INC
  • US20220051580A1 patent drawing
  • US20220051580A1 patent drawing
  • US20220051580A1 patent drawing

AI summary

A method for execution by a computing entity for creating a learning tool regarding a topic includes interpreting environment sensor information to identify an environment object and detecting an impairment associated with the environment object. The method further includes selecting first and second learning objects for the impairment. The method further includes selecting a common subset of a set of illustrative asset video frames to produce first portions of first and second descriptive asset video frames. The method further includes producing remaining portions of the first and descriptive asset video frames using the first and second learning objects. The method further includes linking the first and second descriptive asset video frames to form at least a portion of the learning tool.