Adaptive Learning Engine for Real-Time Standards-Based Personalization

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Solution Overview

Problem

Current digital learning environments are static and difficult to customize for both a student and to accommodate changing local educational standards.

Innovation Solution

An advanced learning engine that includes a processor, a non-transitory, machine-readable memory in communication with a student device, and a non-transitory, machine-readable memory in communication with the advanced learning engine, configured to communicate with a student device, and having instructions recorded thereon that, in response to execution by the advanced learning engine, capable of generating an insight, capable of generating an insight, capable of conforming a standards-based training unit to the insight, and transmitting a story script to the student device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If digital learning environments are made static and standardized, then deployment and scaling become convenient, but customization to individual students and local educational standards becomes difficult

Engineering Contradiction:
Improvedeployment convenienceVSAvoidcustomization capability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The learning environment transitions from static to dynamic through continuous adaptation. The system dynamically adjusts learning paths, content difficulty, and instructional strategies based on real-time student performance data, engagement metrics, and feedback, enabling customization while maintaining scalable deployment architecture

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system modifies multiple parameters including learning pace, content complexity, instructional modality, and assessment difficulty based on student characteristics and local educational standards. These parameter changes enable the same platform to serve diverse student populations with customized learning experiences

Inventive Principle:
Principle #35Parameter changes

2Stability of the object's composition

If digital learning environments are made static, then system stability is maintained, but adaptation to changing educational standards becomes difficult

Engineering Contradiction:
Improvesystem stabilityVSAvoidstandards adaptation
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system implements dynamic adaptation mechanisms that continuously update learning content and instructional approaches to align with changing educational standards while maintaining stable core platform architecture. This allows the system to evolve with educational requirements without requiring complete system redesign

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates preliminary configuration options and modular content structures that anticipate future standards changes. Learning modules are designed with adjustable parameters and configurable components that can be modified to meet new educational standards before they are fully implemented, reducing the need for major system overhauls

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250371992A1Systems and methods for advanced learning engines
Publication Date: 2025.12.04 LECH ERIK
  • US20250371992A1 patent drawing
  • US20250371992A1 patent drawing
  • US20250371992A1 patent drawing

AI summary

An advanced learning engine (ALE) can receive first input data from a student device at a first time. The ALE can generate an insight based on a comparison of the first input data with a digital twin database that includes at least one of persona data, personality trait data, interest data, and skill data. The ALE can generate a story script based on the insight. The ALE can transmit the story script to the student device. The ALE can receive second input data from the student device at a second time and update the insight in real time based on the second student input.