Adaptive Learning Vector Encoding for Context-Aware User Interaction

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Solution Overview

Problem

Current smart products do not effectively evaluate user heuristics in contextual situations and fail to consider the surrounding environment to optimally interact with users, limiting their ability to adapt learning styles based on individual preferences and environmental conditions.

Innovation Solution

A system that converts learning content into vector representations and determines user learning preferences and environmental contexts using deep neural encoding-decoding, allowing for adaptive interaction by combining user learning preference models, environmental context models, and teaching content models to provide personalized and context-aware learning experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If smart products use fixed learning content delivery methods, then device complexity is reduced, but adaptability to different user learning preferences deteriorates

Engineering Contradiction:
Improveadaptability to user learning preferencesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adapts learning content delivery by switching between different learning style modes (visual, auditory, verbal, physical, logical, social, solitary) based on real-time analysis of user responses and environmental context, rather than using a fixed delivery method

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates continuous feedback loops where user responses to learning content are analyzed to determine learning preference modes, which then feed back into selecting and delivering appropriate learning content in subsequent interactions

Inventive Principle:
Principle #23Feedback

2Productivity

If smart products analyze environmental context and user preferences in real-time, then interaction effectiveness is improved, but processing time and computational resources increase

Engineering Contradiction:
Improvelearning interaction effectivenessVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of user responses during interaction to determine learning preference modes, allowing it to proactively adapt content delivery without waiting for explicit user requests or extensive processing delays

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system analyzes key aspects of user responses and environmental context sufficient to determine learning preference modes, rather than performing exhaustive analysis of all possible factors, balancing accuracy with processing efficiency

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11615714B2Adaptive learning in smart products based on context and learner preference modes
Publication Date: 2023.03.28 KYNDRYL INC
  • US11615714B2 patent drawing
  • US11615714B2 patent drawing
  • US11615714B2 patent drawing

AI summary

An approach is provided in which the approach converts a set of learning content into a teaching content vector representation. The approach determines a learning preference mode of a user based on a set of user responses responding to a set of learning type segments, and computes an environmental context vector representation of a physical environment surrounding the user. The approach conducts a conversation with the user based on the learning preference mode, the environmental context vector representation, and the teaching content vector representation.