Adaptive Media Playback Pattern Generation

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Solution Overview

Problem

Current digital media content presentation systems do not retain user customization preferences, requiring users to manually skip unwanted scenes during subsequent viewings of the same content.

Innovation Solution

An adaptive media content presentation system that detects user interactions, generates a playing pattern based on these interactions, and applies it to subsequent presentations of the same or different media content, allowing for automatic skipping or inclusion of specific content segments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the system allows manual customization during initial presentation, then user-specific content control is improved, but the customization does not carry over to subsequent presentations requiring repeated manual intervention

Engineering Contradiction:
Improveuser customization convenienceVSAvoidtime for repeated manual skipping
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary action by detecting user interactions during the initial presentation and generating a playing pattern in advance. This pattern is then automatically applied to subsequent presentations, eliminating the need for repeated manual customization and saving user time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of the user's customization preferences in the form of a playing pattern. This pattern is generated from the initial manual customization and then replicated across multiple subsequent presentations, allowing the customized playback behavior to be reused without重新 manual intervention.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If the system applies playing patterns to multiple media content programs, then adaptability is improved, but system complexity increases

Engineering Contradiction:
Improvecross-content preference applicationVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The playing pattern generation and application mechanism is designed as a universal system that can be applied across multiple media content programs. The same core functionality detects user interactions, generates playing patterns, and applies them regardless of which media content program is being presented, achieving multi-functionality without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The playing pattern acts as an intermediary that mediates between user interactions and media content presentation. Instead of directly modifying each presentation based on user behavior, the system uses the playing pattern as an intermediate representation that encapsulates user preferences and applies them consistently across different content programs.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9027044B2Adaptive media content presentation methods and systems
Publication Date: 2015.05.05 VERIZON PATENT & LICENSING INC
  • US9027044B2 patent drawing
  • US9027044B2 patent drawing
  • US9027044B2 patent drawing

AI summary

An exemplary method includes an adaptive media content presentation system detecting an interaction of a user with a media content program, generating a playing pattern associated with the media content program based on the detected interaction of the user with the media content program, and applying the playing pattern to at least one of a presentation of the media content program and a presentation of an additional media content program. Corresponding methods and systems are also disclosed.