Adaptive Music Playback for Exercise Performance

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Solution Overview

Problem

Existing exercise systems do not adaptively utilize music to influence human physiology and movement in real-time, lacking feedback mechanisms to adjust music based on the user's exercise performance, making them inefficient for achieving exercise goals without human personal trainers.

Innovation Solution

A mobile system, MPTrain, that combines hardware and software to monitor physiological and movement data, using algorithms to select and adjust music features such as tempo, volume, and energy to match the user's heart rate and movement speed, thereby influencing exercise behavior to meet desired workout objectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a human personal trainer is used to guide exercise routines, then exercise goals can be achieved effectively, but the cost and inconvenience increase due to trainer fees and the need to accompany the trainer during exercise

Engineering Contradiction:
Improveexercise goal achievementVSAvoidconvenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system enables self-guided exercise by automatically monitoring physiological parameters (heart rate, movement speed) and adapting music playback accordingly, eliminating the need for human trainer involvement while maintaining effective exercise guidance

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user physiological state and movement data, uses this feedback to dynamically adjust music tempo and characteristics, and adapts the exercise routine in real-time without human intervention

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If pre-selected music is delivered in a specific order without adaptation, then the system is simple to implement, but it cannot respond to real-time changes in user exercise performance or physiological state

Engineering Contradiction:
Improvereal-time adaptation to exercise performanceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements a feedback loop that continuously monitors heart rate and movement speed, compares these values against target exercise parameters, and dynamically adjusts music playback characteristics accordingly, enabling real-time adaptation

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The music playback system transitions from static pre-selected sequences to dynamic real-time adjustment, where music tempo and characteristics automatically adapt to changing exercise intensity and physiological state

Inventive Principle:
Principle #15Dynamics

3Productivity

If existing systems independently monitor heart rate without feedback about performance state, then the monitoring function is simple, but the system cannot use this information to affect music updates or guide exercise adjustments

Engineering Contradiction:
Improveexercise efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system uses monitored heart rate and movement data as feedback to dynamically control music playback, creating a closed-loop system where physiological monitoring directly influences exercise guidance through music adaptation

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system autonomously processes monitoring data and generates appropriate music adjustments without external intervention, enabling self-guided exercise optimization

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS7683252B2Algorithm for providing music to influence a user's exercise performance
Publication Date: 2010.03.23 MICROSOFT TECHNOLOGY LICENSING LLC
  • US7683252B2 patent drawing
  • US7683252B2 patent drawing
  • US7683252B2 patent drawing

AI summary

Aspects of the invention use music to influence a person's performance in a physical workout. A computing device receives and analyzes data indicating current physiology and movement of the user in order to provide a music piece that will influence the user to speed up, slow down, or maintain current pace so to achieve a desired exercise performance level. Information specific to the user may be considered in providing the music piece.