Adaptive Onboarding Task Lists for Physical Context Introduction

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Solution Overview

Problem

The process of introducing users to a new physical context, such as a workplace or social community, is time-consuming and challenging, especially when multiple users are involved, due to the need to learn about responsibilities, navigate the environment, and interact with colleagues and equipment.

Innovation Solution

An apparatus and wireless device system that generates and manages a task list for user introduction, using logic circuitry to process feedback on task completion, proximity, and availability, allowing dynamic reordering of tasks based on location, timing, and interaction with items or persons.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If traditional introduction methods (in-person interactions, videos, presentations) are used, then users can learn about the physical context, but the process becomes time-consuming and inefficient

Engineering Contradiction:
Improveintroduction timeVSAvoidintroduction efficiency
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

The task list is dynamically reordered based on real-time feedback about user location, task completion status, and availability of resources. The system continuously adapts the introduction sequence rather than following a fixed static plan, optimizing the path through the physical context as conditions change.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system obtains feedback information about user proximity to task locations, completion status of tasks, and availability of colleagues or equipment. This feedback loop allows the system to adjust and reorder tasks in real-time, preventing users from traveling to locations where tasks cannot be completed or where resources are unavailable.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If a fixed task list is provided to users, then the introduction process is structured, but it cannot adapt to changing conditions such as user location or resource availability

Engineering Contradiction:
Improvetask list adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A comprehensive task list is prepared in advance covering all necessary introduction activities. This preliminary structure ensures completeness of the introduction process while the system later enables dynamic reordering based on real-time conditions, combining thoroughness with adaptability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The task list transforms from a static predetermined sequence to a dynamic adaptive structure that reorders tasks based on real-time feedback about user location, completion status, and resource availability. This dynamic behavior enables the system to adapt to changing conditions without requiring complete redesign of the introduction process.

Inventive Principle:
Principle #15Dynamics

3Reliability

If users are introduced to all aspects of the physical context, then comprehensive understanding is achieved, but the process becomes overly lengthy and overwhelming

Engineering Contradiction:
Improveintroduction completenessVSAvoidintroduction duration
Core Design Contradiction:
ReliabilityVSDuration of action of moving object

Solution Approach 1:

The system dynamically prioritizes and reorders tasks based on user proximity and completion status, presenting tasks in an optimized sequence that reduces total travel time and exposure to the environment. This dynamic ordering maintains comprehensive coverage while minimizing the duration and intensity of the introduction experience.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides the complete set of introduction tasks but enables users to complete them in an optimized sequence based on real-time conditions. By allowing flexible ordering rather than enforcing a rigid comprehensive sequence, the system maintains completeness while reducing the perceived burden and time commitment required.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP4660803A1Apparatus and wireless device for managing introduction of users to a physical context
Publication Date: 2025.12.10 SONY NETWORK COMM EURO BV
  • EP4660803A1 patent drawingFigure 1
  • EP4660803A1 patent drawingFigure 2
  • EP4660803A1 patent drawingFigure 3

AI summary

An apparatus (200) for managing introduction of users to a physical context, said apparatus comprising logic circuitry (210) configured to control the apparatus to: generate (410) a task list; transmit (420), to an application client residing in a wireless device, data indicative of at least one task from said task list, wherein said data is indicative of an instruction, associated with the at least one task, to be presented on a user interface of the wireless device; obtain (430) information associated with a task of the task list; and process (440) the task list based on the obtained information.