Adaptive Parallax Adjustment for VR Displays

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Solution Overview

Problem

Virtual reality display systems face challenges in accommodating users with different pupil distances, leading to inconsistent stereoscopic depth perception due to fixed lens assembly distances, which can result in a poor user experience.

Innovation Solution

An adaptive parallax adjustment method that utilizes pupil distance information obtained through eye tracking to calculate and adjust the position of images on a display screen, ensuring the lens, image, and pupil centers are in a straight line, thereby optimizing the stereoscopic effect for each user.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the distance between lens assemblies is fixed, then the device structure is simple, but users with different pupil distances cannot achieve good stereoscopic depth perception

Engineering Contradiction:
Improveadaptability to different pupil distancesVSAvoidcomplexity of lens assembly adjustment mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical adjustment mechanism of lens assemblies with a software-based image processing system. The processor calculates and adjusts the position of images on the display screen based on detected pupil distance information, eliminating the need for complex mechanical adjustment mechanisms while achieving adaptability to different pupil distances.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent changes the display parameters (image position on screen) based on the detected pupil distance. By dynamically adjusting the image position parameters according to the user's specific pupil distance, the system achieves adaptability without requiring physical changes to the lens assembly structure.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If the lens assembly distance is adjusted for each user, then stereoscopic depth perception is optimized, but the device complexity increases

Engineering Contradiction:
Improveprecision of stereoscopic depth perceptionVSAvoidcomplexity of adjustment mechanism
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent substitutes the mechanical adjustment system with an electronic image processing system. The processor dynamically adjusts the image position on the display screen based on pupil distance detection, achieving precise stereoscopic depth perception without requiring complex mechanical adjustment mechanisms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates a virtual adjustment of the optical system by adjusting the image position on the display screen to simulate the effect of physically adjusting the lens assembly distance. This virtual copying of the adjustment function eliminates the need for complex mechanical mechanisms while achieving the same optical effect.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If eye tracking device is added to detect pupil distance, then adaptability to different users is improved, but device complexity increases

Engineering Contradiction:
Improveuser-specific adaptation capabilityVSAvoidcomplexity of detection system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent integrates the eye tracking function into the existing VR display system, making the detection system serve multiple purposes: detecting pupil distance for parallax adjustment and potentially other eye-related metrics. This multi-functionality reduces the need for separate dedicated detection devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses the user's own eye movements and pupil positions as the input signal for adjustment, eliminating the need for external calibration devices or complex interaction mechanisms. The user simply looks at the screen, and the system automatically detects and adjusts based on that natural behavior.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10572010B2Adaptive parallax adjustment method and virtual reality display device
Publication Date: 2020.02.25 BOE TECHNOLOGY GROUP CO LTD
  • US10572010B2 patent drawing
  • US10572010B2 patent drawing
  • US10572010B2 patent drawing

AI summary

The present disclosure relates to a virtual reality display device and an adaptive parallax adjustment method for the virtual reality display device, which belong to the display technical field. The adaptive parallax adjustment method includes: obtaining pupil distance information of a user; and adjusting a position of a to-be-displayed image on a display screen according to the pupil distance information.