Adaptive Play System Detecting Device Capabilities

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Solution Overview

Problem

Existing interactive play apparatuses are limited in adaptability to the environment and require complex programming, restricting their ability to provide a versatile and imaginative play experience for users, especially children.

Innovation Solution

An interactive play apparatus equipped with an input device, communications interfaces, and processors that detect electronic devices, determine their capabilities, and translate user inputs into instructions to perform desired play actions, allowing for adaptive and creative play experiences without requiring complicated programming.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the play apparatus uses fixed programming requirements, then the system structure is simple, but the adaptability to different electronic devices and environments is limited

Engineering Contradiction:
Improveadaptability to electronic devicesVSAvoidprogramming complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The play apparatus automatically detects available electronic devices and determines their capabilities without user intervention. The system self-configures by receiving device information, identifying compatible devices, and adapting its programming environment automatically, eliminating the need for manual programming setup while maintaining high adaptability.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically adjusts its programming capabilities based on the detected electronic devices. By changing operational parameters according to device capabilities, the play apparatus provides customized programming options for each device type, achieving versatility without requiring complex fixed programming for all possible scenarios.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the play apparatus requires complex programming steps, then precise control over play actions is achieved, but ease of operation for untrained users deteriorates

Engineering Contradiction:
Improveease of use for untrained usersVSAvoidcontrol precision over play actions
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system automatically generates appropriate play actions based on user inputs and detected device capabilities. Untrained users simply provide input without needing to program complex sequences, while the system self-configures the precise control parameters and translation rules to achieve the desired play actions with accurate device control.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The play apparatus introduces an intermediate processing layer that translates simple user inputs into device-specific control commands. This intermediary translation mechanism preserves control precision by adapting inputs to device capabilities while maintaining ease of operation, as users interact through a simplified interface rather than direct programming.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the system limits inputs based on available devices, then device complexity is reduced, but adaptability to different play scenarios deteriorates

Engineering Contradiction:
Improveversatility of play experienceVSAvoidsystem configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adapts its input options and programming environment based on the detected electronic devices. Rather than using fixed limitations or complex pre-configurations, the play apparatus adjusts its capabilities in real-time according to available devices, providing versatile play scenarios while keeping the actual system configuration simple through automatic detection and adaptation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The play apparatus implements a universal detection and translation mechanism that works across multiple device types. By creating a common interface layer that can translate inputs to various device capabilities, the system achieves versatility across different play scenarios without requiring complex device-specific configurations, as the same core system adapts to multiple functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11433302B2Interactive play apparatus
Publication Date: 2022.09.06 LEGO AS
  • US11433302B2 patent drawing
  • US11433302B2 patent drawing
  • US11433302B2 patent drawing

AI summary

An interactive play apparatus comprising: an input device configured to receive an input from a user, one or more communications interfaces, and one or more processors, wherein the one or more processors are configured to: detect one or more electronic devices; for each detected electronic device, determine one or more capabilities of said electronic device; receive one or more inputs via the input device; determine one or more user-perceptible play actions based at least in part on the received one or more inputs; translate the determined one or more play actions into one or more instructions operable to cause one or more of the detected electronic devices to perform one or more functions that at least approximate the determined one or more play actions; wherein the translation is based at least in part on the detected one or more capabilities of the respective detected electronic devices; cause the one or more of the detected electronic devices to perform said one or more functions.