Adaptive On-Screen Reticle Color for Backdrop Contrast
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Solution Overview
Problem
In-game crosshairs often become difficult to distinguish from the game backdrop due to similar colors, and overlapping backgrounds can hinder the user's view, without adding to CPU or GPU rendering time.
Innovation Solution
An adaptive color-changing crosshair system that adjusts its color in real-time based on the backdrop, using a display device's RGB analysis to ensure visibility by transforming the crosshair into a complementary color.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a static single-color reticle is used, then the device complexity is low, but the reticle becomes difficult to distinguish from the backdrop when colors are similar
Solution Approach 1:
The reticle color is dynamically adjusted based on the backdrop color detected by the display device. The system continuously monitors the RGB values of pixels beneath the reticle and automatically changes the reticle color to be complementary to the backdrop, ensuring optimal visibility without requiring manual user input.
Solution Approach 2:
The system uses the display device's existing RGB analysis capability to automatically determine the appropriate reticle color. By leveraging the display's built-in pixel value detection, the system enables self-adjusting reticle color without requiring external input or complex additional hardware.
2Reliability
If the reticle color changes dynamically, then the reticle visibility is maintained, but the processing time increases
Solution Approach 1:
The display device performs the RGB analysis and reticle color adjustment using its own existing resources. By leveraging the display's built-in capability to analyze pixel values, the system avoids requiring additional processing time from the CPU or GPU, as the display handles the color adaptation autonomously.
Solution Approach 2:
The display device acts as an intermediary between the rendering system and the user interface. It receives the reticle rendering task, analyzes the backdrop colors using its own RGB detection capability, adjusts the reticle color accordingly, and presents the final result, thereby offloading the color analysis task from the CPU/GPU pipeline.
3Productivity
If a fixed-color reticle is used, then the rendering performance is high, but the reticle overlaps with background colors reducing visibility
Solution Approach 1:
The system changes the color parameter of the reticle dynamically based on the detected backdrop color. By adjusting the reticle's RGB values to be complementary to the background, the system maintains high rendering performance while ensuring the reticle remains distinguishable from the backdrop across various game environments.
Data Source
AI summary
A display device creates an off-game hardware reticle and obtains red, green, and blue (RGB) values of pixels, sent by an information handling system from an area underneath the reticle. If the difference between an average of the RGB values and an RGB value of the reticle is less than a threshold, then the display device changes the RGB value of the reticle to a complementary color.


