Adaptive 3D Security Challenges With Blockchain-Recorded NFTs

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Solution Overview

Problem

Existing security training methods are cumbersome and lack engaging incentives, leading to user disengagement and ineffective retention of security knowledge.

Innovation Solution

A security gamification platform in a three-dimensional virtual world that uses augmented, virtual, or mixed reality environments, combined with blockchain and non-fungible tokens, to provide interactive security challenges and rewards for users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional in-person security training methods are used, then security knowledge can be transmitted to users, but the training becomes cumbersome and users are not inclined to participate

Engineering Contradiction:
Improvesecurity knowledge transmissionVSAvoiduser participation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces traditional in-person mechanical training delivery with a virtual reality-based digital system. Users interact with security scenarios through VR headsets and haptic feedback devices, substituting physical instructor-led training with immersive simulated environments that automatically deliver and assess security knowledge.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent transitions from two-dimensional traditional training materials (slides, documents) to three-dimensional immersive virtual environments. Users navigate 3D security scenarios, manipulate virtual objects, and experience security events from multiple spatial perspectives, enhancing engagement and knowledge retention.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If traditional security training is provided, then users receive security instruction, but users are not incentivized to complete the training and retention is poor

Engineering Contradiction:
Improvesecurity instruction deliveryVSAvoidtraining completion rate
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent implements real-time feedback mechanisms where users immediately receive consequences of their actions in security scenarios. The haptic feedback devices provide tactile responses to security events, and the system tracks user performance, providing continuous feedback that reinforces learning and motivates completion.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The training scenarios dynamically adapt based on user performance and choices. Security situations evolve in real-time, requiring users to make decisions and respond to changing conditions, making the training experience more engaging and closely simulating real-world security challenges.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If immersive virtual reality environments are used for security training, then user engagement and retention are improved, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs a multi-functional integrated system where a single platform delivers virtual reality environments, haptic feedback, performance tracking, and assessment capabilities. This universal system handles multiple training functions through unified software architecture, reducing overall system complexity despite the advanced features.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces software intermediaries that manage the complexity between users and the underlying VR system. These software layers handle device communication, sensor data processing, and scenario management, shielding users from technical complexity while enabling access to immersive training experiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12447411B2Immersive reality enabled security gamification environment
Publication Date: 2025.10.21 AMERICAN EXPRESS TRAVEL RELATED SERVICES CO INC
  • US12447411B2 patent drawing
  • US12447411B2 patent drawing
  • US12447411B2 patent drawing

AI summary

Disclosed herein are aspects for dispersing a non-fungible token in response to a security program. An aspect begins by generating a three-dimensional virtual world. The aspect continues by receiving a request to access a test program as part of a security program in the three-dimensional virtual world. The test program includes a display of a source code and instructions for a user to resolve an associated challenge. The aspect then determines a tier of the user, where the tier indicates progress of the user in resolving challenges corresponding to the security program. The test program is generated based on the tier of the user and is generated on a user device through a perspective of a virtual camera. The aspect continues by receiving a resolution to the challenge. A non-fungible token is then generated based on the resolution, assigned to a digital wallet, and recorded on a blockchain.