Shared-Device GUI Adaptation for Physical and Cognitive Abilities

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Solution Overview

Problem

Conventional organizational devices lack customized and adaptable user interfaces that are optimized for the group and individuals associated with them, failing to account for the diverse physical and cognitive abilities of users within the group.

Innovation Solution

A shared organization device that adapts its graphical user interface (GUI) by recognizing individual users based on their physical and cognitive abilities, adjusting display settings to provide ergonomic experiences, such as altering affordance locations and representation types, and tracking user interactions to optimize the interface dynamically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional organizational device uses a fixed user interface design, then the device structure is simple and easy to manufacture, but the interface cannot be adapted to different users' physical and cognitive abilities

Engineering Contradiction:
Improveinterface adaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The user interface dynamically adapts its layout and presentation based on detected user characteristics. The system changes affordance locations, information density, and interaction modes in real-time according to the user's physical abilities (height, reach) and cognitive abilities (age, reading level), transforming a static interface into a dynamic one that responds to user properties.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The interface modifies multiple parameters simultaneously including affordance position (vertical location), information representation type (text vs. icons), and interaction complexity based on user detection results. These parameter changes enable the same device to serve users with diverse physical and cognitive characteristics without requiring hardware modifications.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the device displays all affordances at standard locations, then the interface layout is consistent and simple, but users with different physical abilities (e.g., height) cannot interact ergonomically

Engineering Contradiction:
Improveergonomic interactionVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Different portions of the interface are positioned at different vertical locations based on the detected user's physical characteristics. Affordances are distributed across the display area with those most frequently accessed placed in zones accessible to the specific user's height and reach, creating locally optimized interaction zones rather than a uniform layout.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The device automatically detects user physical characteristics and configures the interface layout without requiring manual user input or setup. The system self-adjusts affordance locations and interaction parameters based on detected user properties, eliminating the need for users to manually configure ergonomic settings.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the device uses text-based information representation, then it provides detailed information for users with advanced reading skills, but it is not accessible to users with lower reading abilities or younger users

Engineering Contradiction:
Improvecognitive adaptabilityVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The information representation parameter is dynamically changed based on detected user cognitive characteristics. The system transitions between text-based, icon-based, and symbolic representations according to the user's reading ability and age, allowing the same information to be presented in multiple formats suitable for different cognitive levels.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

Visual icons and symbolic representations serve as intermediaries between the raw data and users with limited reading abilities. These visual elements translate complex information into universally understandable forms, bridging the gap between detailed textual information and users who cannot process text effectively.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Productivity

If the device uses a single user interface design for all users, then the development and maintenance cost is low, but it fails to provide personalized experiences for different users in the group

Engineering Contradiction:
Improveuser efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

A single device instance performs multiple interface configuration functions by detecting and adapting to different users. The system universally serves all users in the group by automatically switching between different interface configurations, eliminating the need for multiple specialized devices while maintaining personalized experiences for each user.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12386640B1Systems and methods for customizing a graphical user interface with user-associated display settings
Publication Date: 2025.08.12 HEARTH DISPLAY INC
  • US12386640B1 patent drawing
  • US12386640B1 patent drawing
  • US12386640B1 patent drawing

AI summary

A method for adapting a shared organization device for different users of a plurality of users includes: identifying a first user of the plurality of users associated with the shared organization device that is interacting with the shared organization device based on a first user input; determining one or more user-associated display settings for the first user based on a physical ability and a cognitive ability of the first user; displaying an interactive user interface of the shared organization device based on the one or more user-associated display settings for the first user, comprising: displaying one or more interactive affordances at a first location of the touch screen display based on the physical ability of the first user, and displaying one or more symbolic representations of one or more tasks assigned to the first user based on the cognitive ability of the first user.