Adaptive Spatial Effects in Extended Reality Environments

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Solution Overview

Problem

Current systems for presenting spatial effects in computer-generated environments, such as extended reality, lack the ability to dynamically adjust visual and audio attributes based on user context and environment, leading to potential distractions and unrealistic presentations.

Innovation Solution

An electronic device receives communications associated with spatial effects and adjusts visual and audio attributes such as emitting locations, directions, colors, sizes, and persistence based on criteria like user immersion level, device mode, and environmental factors to ensure the spatial effects convey the sender's identity without distracting the receiver and appear realistic within the environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If spatial effects are presented with fixed visual and audio attributes, then the presentation is simple to implement, but the spatial effects cannot adapt to different user contexts and environments

Engineering Contradiction:
Improveadaptability to user contextVSAvoidcomplexity of attribute adjustment
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the visual and audio attributes of spatial effects adjustable and adaptive rather than fixed. The system dynamically modifies attributes such as emitting locations, directions, colors, sizes, and persistence based on real-time detection of user context, immersion level, and environmental factors, allowing the spatial effects to adapt to different scenarios automatically.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by varying multiple visual and audio parameters of spatial effects based on detected criteria. The system changes parameters like color, size, position, direction, and duration according to user immersion level, device mode, and environmental conditions, enabling flexible adaptation without requiring complex reconfiguration.

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If spatial effects are presented with high visibility to convey sender identity, then the sender's identity is clearly communicated, but the spatial effects may distract the receiving user

Engineering Contradiction:
Improveconveyance of sender identityVSAvoiddistraction to receiving user
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent applies local quality by differentiating the presentation of spatial effects based on their location and context within the computer-generated environment. The system adjusts attributes such as emitting locations, directions, and visibility to ensure that spatial effects are prominently displayed when needed for identity conveyance but positioned or scaled to minimize distraction during critical user interactions.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses dynamics to modulate the visibility and attributes of spatial effects in real-time based on user activity and immersion level. When the user is engaged in critical tasks or has high immersion level, the system dynamically reduces the prominence of spatial effects to minimize distraction. Conversely, when the user is less engaged, the system enhances visibility to effectively convey sender identity.

Inventive Principle:
Principle #15Dynamics

3Reliability

If spatial effects are presented with realistic attributes to enhance immersion, then the presentation appears more authentic within the environment, but the system requires more complex criteria for attribute selection

Engineering Contradiction:
Improverealism of spatial effect presentationVSAvoidcomplexity of criteria evaluation
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies self-service by having the system automatically detect and evaluate criteria such as user immersion level, device mode, and environmental factors without requiring manual configuration. The system self-adjusts spatial effect attributes based on pre-established criteria, reducing the need for complex user input while maintaining realistic and context-appropriate presentations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements feedback mechanisms where the system continuously monitors user context, immersion level, and environmental conditions to adjust spatial effect attributes in real-time. This feedback loop ensures that spatial effects remain realistic and appropriate for the current situation, automatically adapting to changing conditions without requiring complex reconfiguration.

Inventive Principle:
Principle #23Feedback

4Duration of action of stationary object

If spatial effects are presented with extended persistence to ensure visibility, then the spatial effects remain visible for longer, but the user immersion may be reduced due to prolonged disruptions

Engineering Contradiction:
Improvepersistence of spatial effectVSAvoiduser immersion level
Core Design Contradiction:
Duration of action of stationary objectVSReliability

Solution Approach 1:

The patent applies dynamics by making the persistence duration of spatial effects adjustable based on real-time detection of user immersion level and activity. The system dynamically shortens or extends the duration of spatial effects to balance visibility requirements with maintaining user immersion, preventing prolonged disruptions while ensuring adequate communication.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by varying the persistence parameter of spatial effects based on detected criteria. The system changes duration and timing parameters according to user immersion level, device mode, and environmental conditions, allowing flexible control over how long spatial effects remain visible without compromising user engagement or immersion.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240221273A1Presenting animated spatial effects in computer-generated environments
Publication Date: 2024.07.04 APPLE INC
  • US20240221273A1 patent drawing
  • US20240221273A1 patent drawing
  • US20240221273A1 patent drawing

AI summary

Some examples of the disclosure are directed to presenting animated spatial effects within a computer-generated environment, such as an extended-reality environment. A communication associated with presenting a spatial effect may be received by an electronic device, and in response, the device may present the spatial effect with visual attributes that are selected by the device based on various criteria. Such visual attributes may include an emitting location, an emitting direction, a color, and/or a size of the spatial effect. The criteria used to select the visual attributes may include, for example, whether a representation of the sending user is displayed within the computer-generated environment, a direction of attention of the receiving user, and/or other criteria. Optionally, the spatial effect may include an audio portion with audio attributes that are also selected based on various criteria.