Adaptive Therapeutic Content System for Dynamic Engagement Adjustment

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Solution Overview

Problem

Existing systems lack the capability to dynamically adjust content presented to subjects through online platforms to effectively facilitate therapeutic outcomes, such as mental health improvement or recovery, in a personalized and adaptive manner.

Innovation Solution

A system configured to obtain subject information characterizing psychological and physiological profiles, and therapeutic outcomes, allowing caregivers to adjust content and engagement levels via a caregiver interface, thereby facilitating the achievement of therapeutic goals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If static content is presented to subjects through online platforms, then the system is simple to operate, but the system cannot dynamically adapt to individual therapeutic needs or track progress

Engineering Contradiction:
Improvedynamic content adjustmentVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts content based on subject progress and caregiver input. Content parameters such as engagement level, difficulty, and therapeutic focus are modified in real-time as subjects achieve milestones, transforming static content into adaptive therapeutic material that evolves with the subject's needs

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where subject interactions with content are tracked and analyzed. Caregivers receive progress reports and can provide input that feeds back into content adjustment algorithms, creating a closed-loop system that continuously optimizes content delivery based on measured outcomes

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If fixed engagement levels are used in content delivery, then the system is easier to implement, but the system cannot maintain optimal engagement as subjects progress through therapy

Engineering Contradiction:
Improveengagement level adjustmentVSAvoidcontent management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Engagement levels are dynamically adjusted based on subject progress through therapy milestones. As subjects achieve therapeutic goals, the system automatically modulates content engagement to maintain optimal challenge levels, preventing both boredom and overwhelming difficulty

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple content parameters simultaneously including engagement level, content type, difficulty, and presentation format. These parameter changes are coordinated to maintain therapeutic effectiveness while adapting to the subject's evolving needs and capabilities

Inventive Principle:
Principle #35Parameter changes

3Reliability

If personalized content adjustment is implemented, then therapeutic outcomes are improved, but the system requires more complex interfaces for caregivers to manage

Engineering Contradiction:
Improvetherapeutic outcome achievementVSAvoidcaregiver interface usability
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs automated content adjustment based on objective progress metrics and predefined therapeutic protocols. While caregivers can manually intervene, the system's primary adjustment mechanism is self-service, automatically optimizing content based on tracked subject performance without requiring constant caregiver intervention

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Caregivers configure therapeutic parameters and content preferences in advance through simplified setup interfaces. The system then uses these preliminary configurations to automatically guide content delivery and adjustment, reducing the need for complex real-time decisions by caregivers

Inventive Principle:
Principle #10Preliminary action

4Reliability

If continuous engagement with therapeutic content is maintained, then therapeutic outcomes are achieved, but subjects may become dependent on the game rather than applying skills in real life

Engineering Contradiction:
Improvetherapeutic outcome achievementVSAvoidsubject dependency on game
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The system implements periodic disengagement phases where subjects are temporarily removed from or reduced in game content exposure. These periodic interruptions allow subjects to consolidate learned skills and apply them in real-world contexts, preventing过度 dependency on the game environment

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system gradually reduces content engagement as subjects approach therapeutic goals, using partial disengagement to transition subjects from intensive therapeutic content to real-world application. This controlled reduction prevents abrupt termination while ensuring skills are transferred beyond the game environment

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12322518B2Systems and methods to facilitate adjusting content to facilitate therapeutic outcomes of subjects
Publication Date: 2025.06.03 SOLSTEN INC
  • US12322518B2 patent drawing
  • US12322518B2 patent drawing
  • US12322518B2 patent drawing

AI summary

Systems and methods to facilitate adjusting content to facilitate therapeutic outcomes of subjects are disclosed. Exemplary implementations may: obtain subject information related to subject, the subject information characterizing (i) physiological health of the subject, (ii) a psychological profile of the subject defined by parameter values of psychological parameters, and (iii) a therapeutic outcome for the subject to achieve; effectuate, via a client computing platform associated with a caregiver of the subject, presentation of a caregiver interface that presents the subject information and enables the caregiver to provide caregiver input, wherein the caregiver input causes adjustments to (i) content presented to the subject within a game and (ii) an engagement level of the content, wherein the content facilitates achievement of the therapeutic outcome by the subject; and effectuate, based on the caregiver input, presentation of the adjustments to the content via a client computing platform associated with the subject.