Adaptive Timer System for Variable Player Pacing

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Solution Overview

Problem

Gaming systems face inefficiencies in managing player wagering time, as static timers fail to accommodate individual players' pacing, leading to wasted time and reduced game engagement.

Innovation Solution

Implementing a variable duration timer that adapts based on players' wagering patterns, adjusting the timer length based on their historical input timing and extension requests to provide a personalized experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If a static timer is used for all players, then the system is simple to operate, but it fails to accommodate individual players' pacing leading to wasted time

Engineering Contradiction:
Improvewasted player timeVSAvoidtimer system complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The timer duration is made dynamic rather than static. The system automatically adjusts the timer length based on each player's wagering pattern, extending or shortening the time window to match their actual pacing needs. This resolves the contradiction by making the timer adaptive to individual players while maintaining automated operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where player wagering behavior is continuously monitored and used to adjust future timer durations. The timer system learns from player actions (such as when they place wagers relative to timer expiration) and modifies subsequent timer lengths accordingly, eliminating wasted time while keeping the system manageable through automated learning.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If a variable duration timer is implemented, then player satisfaction increases, but the system complexity increases

Engineering Contradiction:
Improvetimer adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The timer system serves itself by automatically adjusting its own duration based on player behavior patterns. Rather than requiring manual configuration or complex external control systems, the timer monitors player wagering actions and autonomously modifies its timing parameters, achieving high adaptability with minimal additional system complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the timer duration parameter dynamically based on observed player patterns. By modifying this single key parameter automatically rather than redesigning the entire system architecture, the patent achieves versatility and adaptability while keeping the overall system relatively simple.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If the timer is extended for slow players, then player satisfaction improves, but game efficiency decreases

Engineering Contradiction:
Improveplayer ease of operationVSAvoidgame play frequency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The timer duration is customized for each player based on their individual pace rather than applying a uniform extension to all players. Fast players receive shorter or standard timers while slow players receive extended timers, allowing each player to operate at their comfortable pace without impacting overall game efficiency through blanket time extensions.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The timer duration is dynamically adjusted for each player based on their real-time wagering behavior. The system identifies whether a player is slow or fast and automatically sets appropriate timer lengths, ensuring that only those who need extended time actually receive it, thereby maintaining high game turnover rates overall while improving individual player experience.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11610450B2Gaming system and method for providing variable timers to make inputs
Publication Date: 2023.03.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US11610450B2 patent drawing
  • US11610450B2 patent drawing
  • US11610450B2 patent drawing

AI summary

Gaming systems that employ a timer to make one or more inputs, wherein different amounts of time of the timer are based on different inputs made.