Adaptive Training Device with Sensor-Driven Target Selection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing training methods for improving projectile skills in sports or games, such as football, lack challenge and progression, making repetition less engaging and effective.

Innovation Solution

A training device with multiple targets and sensors that guide and track projectile motion, providing visual and audible cues to direct users to different targets, and a controller to manage sessions and scoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional repetition-based training methods are used, then basic skill practice is achieved, but user engagement and motivation deteriorate due to lack of challenge and progression

Engineering Contradiction:
Improvetraining effectivenessVSAvoiduser engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The training device dynamically adapts the training protocol based on real-time sensor feedback. The controller modifies target selections, difficulty levels, and exercise sequences during practice sessions, transforming static repetition into dynamic, responsive training that maintains user engagement while improving effectiveness

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Motion sensors detect projectile trajectory and impact data, providing real-time feedback to the controller which then adjusts indicator signals and target selections. This closed-loop feedback system enables the device to respond to user performance, creating progressive challenge that maintains engagement while enhancing training productivity

Inventive Principle:
Principle #23Feedback

2Ease of operation

If multiple targets and indicators are added to provide challenge and progression, then user engagement improves, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Multiple indicators serve multiple functions: they guide users to different targets, indicate successful completions, provide feedback on performance, and signal progression levels. This multi-functionality allows the device to provide engaging complex training without proportionally increasing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The controller acts as an intermediary that manages the complexity of multiple sensors and indicators. It processes sensor data, determines appropriate responses, and coordinates indicator signals, thereby organizing system complexity into manageable, coordinated operations that enhance user engagement

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If sensors and controllers are integrated to provide real-time feedback and adaptive training, then training effectiveness improves, but manufacturing complexity and cost increase

Engineering Contradiction:
Improvetraining effectivenessVSAvoidmanufacturing complexity
Core Design Contradiction:
ProductivityVSEase of manufacture

Solution Approach 1:

The device is segmented into modular functional components: sensor modules, indicator modules, and a control module. This segmentation allows independent manufacturing and testing of each component, reducing overall manufacturing complexity while enabling integrated real-time feedback that improves training effectiveness

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250108278A1Training and/or amusement device
Publication Date: 2025.04.03 LYNXSPORT GMBH
  • US20250108278A1 patent drawing
  • US20250108278A1 patent drawing

AI summary

A training and/or amusement device, the device providing a plurality of targets for a projectile propelled by a user. The plurality of targets includes a first opening and a second opening, the second opening being in two-way communication with the first opening via a path through at least a portion of the device such that, in use, a projectile entering the device through the first opening can pass along the path and exit the device through the second opening and vice versa. The device includes at least one indicator operable to direct the user to propel the projectile from outside the device towards one or more of the targets provided by the device. The device also includes at least one sensor operable to sense motion of the projectile along the path.